Hi, its Zachstoise here and I will talk about combinations today.
     I think combinations are what make decks win,and you  can find a
combination in any deck. There are lots of types of combinations in the
Pokemon TCG. I'll explain some different types of combinations.
     A commonly used combo is the measurement of how much energy you need
and how you can slim it down to size. Lets say you are building a Raindance
deck but only have room for 23 Energy and you want at least 26. Well since
23 water energy cards can't make 26  your going to have to make some
combinations of energy and trainer cards. You could do it by taking out 3
Water energys and adding  Energy Retrieval. This would boost your max energy
count up to 26. Theres a combo that might happen.
     Another type of combination is combination by weakness and resistance.
For instance you have Chancey and you need something Resistant to Fighting.
Well, you could pick  Golbat for instance. Golbat can resist Fighting, and
thats what Chancey needs. But Golbat is weak to Psychic. Thats no problem
since Chancey is Resistant to it.
Thats covering weakness. Or you could make a deck around taking advantage of
weakness. Since grass is weak to fire it could go good with water. Almost
all fire pokemon are weak to water so this might be a good
combination.(Potpourri is good at this combo)
    After that there could be the combo of say Trainer cards with pokemon.
Say Computer Search, Item Finder, and Professor Oak are good with Promo
Mewtwo, or could be Alekezam with Pokemon Center. Its almost Impossible to
name them all.
    All I can say is combos are what hold all card games together and are
probably the biggest part of winning.

-Zachstoise

Email me at zacharybrockway@hotmail.com










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