After seeing the stadium cards for the first time, I thought "cool!" because
this is a great idea.  A trainer card that stays in play!

RULES: Only one stadium card can be in play at a time.  Once put into play,
the only way to remove a stadium card is to put another into play.  They
cannot be removed voluntarily.

Now I'll give some strategies for the ones I like...

Nibi City Gym (Pewter)- As long as this card is in play, damage caused by
any of Brock's pokemon will be unaffected by the target's Resistance.
---
This is great considering every type has a resistant creature to fighting!
(too bad it has to be used with Brock's pokemon...)
RATING-3.25
(my ratings are based on the Ruberik scale, being 1-4, 4 being the best)

Gurentown Gym (Cinnibar Island)- When either player's blaine Pokemon take
damage from Water Pokemon, that pokemon will not be affected by their
weakness.
---
Two words: Kills Raindance (sorta)
rating:3.5

Remove Prohibition Gym- If either player wishes to use Energy Removal or
Super Energy Removal, that player must first discard two cards from their
hand.
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In my opinion, THE most powerful gym card. If you include 3 or 4 in your
deck insead of energy removals, you'll kill off energy denial decks &
possibly free up more space in your deck.
rating-4

Team Rocket's Special Training Gym- Each Active Pokemon must discard one
extra Energy in order to retreat.
---
At first it seems pretty limited, but for stall decks w/o energy, it's good!
rating-2.9

Well, that's all for now, so send your flame-mail, e-mail & anything else
you might think I'd like to:
doduoboy@hotmail.com
-TheDoduboy

P.S. Be on the lookout for "doduoboy's top secret project #001".  Here's a
hint: "stapled hi-".
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