Some underated cards are really effective and I would like to point
some of them out....

    Ok let the show begin:

        Ladies and Gentlemen, allow me to introduce to you our first
star.  **GASTLY**

    no not you Psyduck!!
        Fossil Gastly--   I think that this card is great because they
set all your other cards up for knockouts with their 10 Damage + chance
of Parlysis Attack.
        Energy Retrieval helps ANY Deck.
        Because they retreat for free, resist fighing and have no
weakness they make great starters-- stalling for your bench--- even for
only one or two turn because of their free retreat cost they never get
stuck up there like Kangaskhan.
        Also a Good Transition Card-- after a guy die, just put Gastly
up-

        And to my left- a young star that goes by the name of **Grimer**

    I know u all know about Muk- but Grimer by itself is great.
    It's attack is same as Grimer only it requires colorless.
    1 retreat cost is good and the fact that it's a grass poke is a good
factor because throwing it into a different type of colored deck will
provide that deck with a new weapon against other's weaknesses.
    What Grimer is is a miniture Lickitung that takes an extra gust of
wind to destroy- because it can retreat easily.

    Ok my last debutant for today is....**Koffing**
        It's a good grass card- better than all those other staus effect
cards.  One of the best stage one grass- right up there with scyther and
Pinsir.  It kills almost everycard in 3 moves.  Even if it gets knocked
out- anyone that's been attacked by Koffing will most definitely get KO
very soon-- unless opponent WASTE trainers to save them.
    Koffing should be used more often.

                                That's all folks
                                            Until next time this is the
Mukster signing off.

    comments welcomed at josephvu@hotmail.com