Hi. It's Chris again. (See Forgotten/Overlooked.....12-12)

RATING (1-10)

1   Clefairy Doll- One question: WHY? Clefairy Doll is clearly the most
useless     trainer of all time. Only use: stall for 1 turn.

9   Computer Search- Just discard any 2 useless cards in your hand to search
for     ANY card you need! Great for quick decks.

2   Devolution Spray- Best used to use previous Pokemon Powers and to not
overkill    using attacks (Why Fire Spin a Rattata when you could just Slash?)

6   Impostor Professor Oak- Annoys your opponent when their hand gets shrunk   
down to 7. I use it in Enemy Torture Decks.

7   Item Finder- Use that great trainer, only to bring it right back to your
hand! Bring     back any trainer, including my personal favorite...Rocket's
Sneak Attack...

7   Lass- One word:TORTURE! Your opponent will hate shuffling all their
trainers    back to their decks! Only thing: make sure you use all trainers
you want first!

8   Pokemon Breeder-Get from a Squirtle to a Blastoise in one turn flat!
Saves time  and effort.

7   Pokemon Trader- Trade one Pokemon from your hand to your deck, and search
    for any one you would like! Use in low Pokemon numbered decks.

5   Scoop Up- I like to use this to make another space on my bench when it 
happens to be full. Use with NGR...

8   Super Energy Removal- Removing 2 Energy cards from one of your opponents
    Pokemon is going to alter their future plans...

7   Defender- I like to put this card in decks. Works best in numbers,
Reduces     damage.

6   Energy Retrieval-Great for low energy decks. Just no Special Energy cards.

2   Full Heal- On the forgotten list. Replaced by Full Heal Energy. Not too
many    situations is this useful. Only if you already have 4 F. H. Energy in
your deck.

2   Maintenance- As useless as Clefairy Doll. Put 2 cards back, draw one?!?!

6   PlusPower- Best used in numbers to efficiently increase damage done.

6   Pokemon Center- Good for removal of damage...and Energy! Use with Energy   
Flow to eliminate energy loss. Or use Alakazam's Damage Swap to put the    
damage on something with no energy.

3   Pokemon Flute- This card mainly benefits your opponent! Hint- Use with
GOW.

6   Pokedex- Just like seeing into the future...and messing with it! Good for
decks.

9   Professor Oak- Enough said

6   Revive- I find Revive to be somewhat useful to bring back that Scyther...

7   Super Potion- a card that has lost popularity. I like it. 40 damage:POOF!

7   Bill- Get a jump on your card drawing-Use with Pokedex. Great card

8   Energy Removal- The name says it all

8   Gust of Wind-The one card you hope your opponent doesn't have in their
hand.   Absolute awesome card.

6   Potion- It went down with S. Potion. I still like it though...

7   Switch- Very nice for high-retreat decks (Snorlax...etc.)

5   Poke Ball- Good, yet not reliable for Poke searching. What do you expect
from a
    common?

5   Mr. Fuji- I put this in decks that are likely to deck out (Adds a couple
cards to    deck) Also clears a spot on the bench.

7   Energy Search- In my mind, it should be up there with SER, but my opinion
isn't   important. Use in 3 typed decks.

6   Gambler-Great for people who love suspense. Substitution for Oak. You
could   get 8....or 1.

3   Recycle- I hate Recycle. Only useful for discard-pile garbage picking!

2   Mysterious Fossil- See Clefairy Doll. Only difference: this can evolve
into 3  different things (Omanyte, Kabuto, Aerodactyl)

8   Here Comes Team Rocket!- It is good with card search decks. Used great
with    Rocket Rattata (hint..hint..)

9   Rocket's Sneak Attack- My all time favorite trainer: Look at opponent's
hand, get   rid of 1 trainer, done. No backfire, not risky, NO BAD SIDE! You
see why this is     my favorite?

3   The Boss's Way- Not very good. Only useful in the few Rocket decks that
are     out there. I only ever used this trainer in 1 deck....ever. What's
that tell you?

5   Challenge!- OK card. Bad side: Your opponent benefits too.

4   Digger- Best for people who love to flip coins. It's a whole lot of
nothing.

8   Impostor Oak's Revenge- Enough said

7   Nightly Garbage Run- I like NGR because it adds 3 cards to your deck. Use
to  put good cards back to deck.

5   Goop Gas Attack- Stops Ditto is his tracks. Also is good in a few other    
situations. Don't use too many of these. Waste of space.

3   Sleep!- I had to end this list with yet another nothing. Good with Base
Haunter.    Otherwise, terrible.

Finally! The End! Send comments, advice, ideas, and finally any decks that
you think I should look at to Baboonskin@aol.com. I will usually respond to
you by the next day, except on weekends.(Monday) Disrespectful mail WILL BE
DELETED!
Hope you learned something from this!
                                                -Chris