Okay, now I know everyone is up in arms about the fifteen trainer ruling that WotC is thinking about imposing, I know some people think it's a good idea, but I don't, and I don't even play a haymaker, or raindance or whatever oher kind of fad-decks there are, I play a psychic Evil deck with lots of trainers, 19 infact, these trainers are there to aid me against colorless pokemon such as the over-used Wigglytuff, to heal me, and also to get out, pokemon I need from my deck or trash, and even to get energy from my trash, I know some people would think I could just take out four and be fine, but I can't decide on which four to take out to put in four 'Spread the Sticky Gas' cards, which would help me when going up against 'Rain Dance' decks. I don't complain about speed decks, or Wiggly decks or hay makers,  most people like to, but I don't and I play a psychic a deck which by all means should be very afraid of a Wiggly deck considering my inability to perform the full force of an attack. But there are ways to get around this, but imposing a fifteen trainer limit would make this very impossible for me. Some of the easist ways to beat a wiggly or speed deck is to prevent there trainer playing, a card which I use is Yadoking from the Neo set, it's Pokemon power states:
[Pokemon Power] Match Wits
 This power may only be used while this Pokemon is your
 Active Pokemon.  If your opponent plays a Trainer card,
 flip a coin.  If heads, that Trainer card has no effect,
 and put it on top of your opponent's deck.  If this Pokemon
 is Asleep, Confused or Paralyzed, this power can't be used.

Now with 80 HP and an attack which can do 30 damage and paralyze it's a great card!, now say you use a combo which I do, play a Bellsprout Temple card also from the Neo set, this Gym card works great:
Bellsprout Temple
(Gym Card)
Effect: If a colorless Pokemon attacks and does damage to a
  Pokemon, that damage is reduced by 30.
  (This Stadium card stays in play for the entire game.  If
  another Stadium card is played, discard this card.)

So lets see, even with a full bench, Wiggly can only do 30 for a 'Do the Wave', making it an effectivly useless card, now say the opponent wants to plus power or switch, it still has Yadokings pokemon power to deal with. And what about those Wiggly variants which use energy removals or Super energy removals? I threw in a 'Removal Prohibition Gym' which makes the opponent discard two extra cards if they wish to use a ER or SER, and incase the opponent has another gym to take it out, just use Energy Circulate (Choose as many Basic Energy cards attached to 1 of you Pokemon as you wish, and return them to your hand.), or Energy ChargeEnergy Charge(Flip a coin.  If heads, shuffle up to 2 Energy cards from your discard pile into your deck) which allows you to get 2 of any energy not just basic so if a player removes my Evil energy (If by some luck they get by Yadoking, and then discard two cards I guess they deserve to remove my energy) I can still get them back. But with these strategies can only work if you have other cards to support these, such as Pokeball to get the Slowpoke to evolve the Yadoking, or the potions and super potions to heal from the attacks, but with a 15 trainer limit imposed half of the support cards will have to be carefully looked over and some which could have benefitted more will have to be left out. ( see 4 potions+4 super potions+2 Bellsprout temples+ 2 removal prohibition Gyms+Pokeballs=15, now what about pokemon center or energy circulates or energy charges or anything else?)  I don't think this limit will help at all, I don't even think it's needed, there are ways to get around these decks, but with so many people using archetype decks, there is no more creativity to come up with ways to avoid the Wigglytuffs and haymakers. And that's all I have to say about that.

Feel free to e-mail at
coolgambit@hotmail.com Takeshi