Please place this area on below entitled "Rare Problem Solvers"

Some very strange game variations that have been used in most games and other ways to play Pokémon TCG in our neighbohood. I co-founded the following rules:

TCG Variation Rules:

1: Speed Version
Speed Version is a game that almost everyone in our school. The rules are as follows:
1.During your draw phase, pick up any amount of cards so you have 7 in your hand.
2.You may put down any amount of the following cards: Energy, Trainer, Basic Pokémon, Stage _ Pokémon. Exception:You cannot draw any cards after your draw phase except for Prof. Oak type cards(draw cards)
3.Pokémon Powers have optional use(example:Snorlax's Pokémon power, Thick Skinned, is not active unless said so). This rule is cut out often in our "Power Trainer" games.
4.If you run out of cards in your deck, your discard pile is shuffled and becomes your deck. If you have no cards in your discard pile or deck, there will be no draw phase for that person.

Optional Rules:

5.There is no limit to benched Pokémon.


2.Stadium Game

1.All rules from Pokémon TCG do not apply unless told so.
2.Pick 3 or 6 Pokémon cards; evolution or basic.
3.Play a game similar to Pokémon/Pokémon Stadium where you choose a Pokémon out of 3/6 cards.
4.Energy cards are not needed for attacks.
5.Attacks like Blastoise's Hydro Pump use their maximum power for their attack.
6.Pokémon that use a attack that says something with an X after the attack do the total successes equal to the amount of energy needed. Ex. Mew's Psywave would do 10.
7."Flip a coin" attacks still need a coin flip(s).



We are working on a game that mixes Magic:The gathering and Pokémon so that there will be no problems.

bradleyj12
Please see my site at:

http://plantpath.wisc.edu/~jbb
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