Deck ideas, everyone is trying to think up of them.  I have thought up an idea, Turbo Arcanine.  80 on turn 2 and hitting up for 80 every turn after.  It combos Electrode(Base) and Arcanine.  I call it Turbo Arcanine.  80 on turn 2.  First you play Growlithe and Voltorb.  Second turn you evolve both of your pokes, buzzap onto arcanine and then attach a DCE and Takedown.  Do 30 to yourself.  Then just do that once or twice more.  Then while you have done that Ninetails should have been built up by now and Arcanine rests in peace in the discard pile.  And your off to do 80 damage some more.  This deck seemed very fun to play however I have not tried it.  Your opponent may get a free prize but your hard hitting pokemon back up that flaw in the deck.  Remember: There is a price to speed.  Speed is not cheap and it is not free.  DCE can save you a turn, and at the same time it will set you back 2 turns from the fierce foe of energy removal.  Enough of my loudmouthing.  Here is my version of the deck.
Poke-22(quite a few but again there is a price to speed)
4 Growlithe
3 Arcanine
4 Voltorb(for now base but when rocket comes we use that one)
3 Electrode(Base)
3 Vulpix
3 Ninetails
2 Electabuzz
Trainers-14
3 Energy Retreival
2 Energy Removal
3 Item Finder
2 Bill
2 Oak
2 Lass
Energy-24
16 Fire
4 Lightning
4 DCE
 
This deck may have messed up number but this isnt killer deck reports.  You can make it mono fire but this is how i perceived it to counter water.  This deck has potential but it may not fly.  The idea is sound but again I dont know how the deck is played.  The lass keeps energyremoval away for a while.  Give it a try I'd like to hear from you.  Also if you already made this deck idea...sorry I wrote in on it.  I have never seen anything like this so i dont want to hear about it.
 
Daniel P
neopolatin@earthlink.net