Advanced Card Advantage By now, everyone should be familiar with the term "card advantage". But your average player has little understanding of its true meaning and the power of drawing more cards then your opponent. Card advantage can be loosely defined as using one of your cards to destroy or nullify two or more of your opponent's cards. It can also mean simply drawing more cards than your opponent. To understand the true meaning of card advantage, you must first be familiar with the "void state" of a pokemon game. The void state is when a player has an empty hand and is drawing one card per turn. The player may be well off with a strong pokemon with plenty of energy cards attached, and a strong bench, but what he or she does every turn is solely dependent on what card is drawn. In this situation, and in situations when the cards in your hand are not useful at the time, the single most important thing you do each turn (besides attacking) is drawing a card. It is in the void state when card advantage is most obvious and important. When a player is in the void state, every card drawn beyond the one per turn is the equivalent of an extra turn taken (minus the attack). This may not apply to every single pokemon situation that can come up, but it can be considered the framework of card advantage. The other aspect of card advantage is dealing with two or more of your opponent's cards with one of your own. There are several cards which can do this directly (see card list) but the most common way is to kill an opponent's pokemon with lots of energy attached. If your opponent spent turns drawing cards to build up that double evolved Charizard with at least 4 energy cards attached, he essentially has invested at 7 cards into one pokemon. If you manage to kill it with a basic water pokemon for example (easier said then done) with 3 water energy cards attached, you have gained a 3 card advantage. Also, if you use Energy Removal on the Charizard when your opponent is in the void state, he or she has invested seven cards which are now useless at the time until he draws an energy card considering they are running on one card per turn. Deck manipulation cards (such as Computer Search, Item Finder, etc.) work against card advantage since you must discard cards that you wasted a turn drawing. While most people will disagree, they should be avoided because the drawback is too great. Running a deck with 4 Bills, 4 Professor Oaks, etc will almost guarantee that you will draw what you need andmaintain a healthy card count. Another thing to remember is that basic pokemon are dependent on another card (such as an evolved form) to be useful. Playing too many evolved forms of pokemon is too risky, even when playing with plenty of card drawers. Not only that, but you must draw the basic form before you draw the evolved forms or else you have "dead" cards in your hand. This is like giving your opponent a hidden card advantage since you wasted a turn drawing a card that doesn't help you. Now lets break down a few "card advantage cards": Energy Removal - can be used to nullify a pokemon by leaving it unable to attack. Usually a temporary nullification, but a definate advantage. The one mistake a lot of newer players make is using this card to remove energy from a pokemon that they are about to kill. This is because attacking is the last thing you do every turn and they only think about the active pokemon as a threat. Keep this in mind when playing Energy Removal. Super Energy Removal - same thing Bill - instant one card advantage gain. You use Bill, you get a card to replace it plus another card. This is a good example of direct card advantage. There is no reason not to play 4 in any deck. Equivalent of taking an extra turn. Professor Oak - always a definate advantage when used properly. When used in the void state, provides a direct 7 card advantage and usually a win. There is no reason not to play 4 in a deck considering there is little chance to draw all 4, but they always seem to come up when you need them. It is risky to run the maximum of 4 Oaks, but my theory is if I can't beat you with a huge card advantage (up to 28 cards), then I deserve to run out of cards and die. Meowth, Kangaskhan, etc. - in the right situation, it is worth taking up your active pokemon spot for that extra card per turn. Not for every deck, but should be considered when choosing your 60. Jonathan Coronel (¯`·.f4¡®¤€h¡£Ð.·´¯) red13__@yahoo.com _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com