>From: "Carathos Mathiot" >To: thepojo@thepojo.com >Subject: Chris Wallace, Trainers and Pokemon > Hi, i've just recently started playing pokemon and going to tournaments. >I won the first one, six rounds undefeated. Now this may seem like quite a >feat, but you have to know that i'm an ex-magic player who knows a lot of >CCG strategies. Everything from Netrunner to the unheard of Shadowfist. >The other fact is that most players were under twelve years old and know >nothing of strategy or deck construction. > The first thing i notice is the use of a lot of 'fatties' creatures with >heavy hp and expensive, powerful attacks. Many people overlook the >usefullness of such pokemon as Rattata, Abra, and Oddish. Those without >evolutions. The other thing i notice are decks with fewer than ten >trainers. I play from 15-19 trainers in my deck, about the same number of >TOTAL pokemon. Card drawing is essential, but there are others that are >usefull in almost any deck. Potions, Super Energy Removals, etc. The more >trainers you have, the more you can screw with your opponents strategy. Put >in a few energy removals and maybe a gust of wind and you can easily finish >any Mewtwo Mulligan deck. Use something like a few defenders and >switches/gusts to put the moves on a haymaker. Bill is a good card, but >don't hesitate to replace him if you use a lot of evolutions. Poke Balls >are great, but unreliable. As long as you play agressively and have a deck >that keeps options open to you as to what pokemon you can use, computer >searches are about the best card drawomg tool you can use. Keeping a card >advantage is an essential part of winning. There are no useless trainers, >but some are more 'generic,' they have a lot more general uses. Just always >keep in mind what decks other people play in your area and use trainers not >only to help YOUR deck, but to counter THEIRS. > > >