Hi, my name's Daniel and I live in >australia, but even here we have our fair share of mulli-mews. I have this >pretty good deck, but it would melt in the face of a lousy mulliwmew, each >time. >(By the way, where's the skill involved in a mulli mew? Hmmm...) > So I got so, well, pissed off. And >then I started thinking about starting up a new, "super strange" >deck, >that could beat mullimews, and, most importantly, other decks. I needed to >borrow a few Chanseys off my friends (God bless 'em) but soon I had the whole >shuzal. It mainly revolvews around TRAINERS. It has four energy removals, four >super energy removals, and (get this) four Imposter Professor Oaks! Beat >'em at >their own game! Also, get cards that make you put cards back into your deck >withut drawing more than you put in. > So, I went into this >mini-tournament >(Not DCI approved or anything) and by some miracle, I played this guy with a >mulli-mew. He had no basic Pokemon in his first hand, so he showed me it (And >with a huge grin on his face) told me to draw two. I told him to pi%$ off, I >know that I don't HAVE to draw two. I CAN if I WANT. Instantly, the grin >turned >magically into a glare, he called over a judge who said that I was >right. > Two more hands later, he finaly >got a >mewtwo. > He went first. He put down a mewtwo >with one energy on it. My turn, I removed the energy, and used rattata to bite >it for 20. Next turn he placed another energy on it. I removed it again (Thank >you, energy removal!) and bit it again for 20. It was now on 20. His turn, he >placed an energy on mewtwo. My turn, I don't even bother with energy >removal, I >just bite it for 20 (Rattata, you saved my butt!) and pow, it's dead. >Hah! > And beat em at their own game. Remember, those >decks have tonnes of energy, so they have a low number of cards in their hand. >GO Imp. Oak! > >From Daniel (AKA KingoftheClouds) email href="mailto:samia@cherry.com.au">samia@cherry.com.au > >