>From: >To: >Subject: Jungle!!!!!!!!!!! > >Well, now that Jungle's released we're getting 64 more cards to choose from. >First of all, my top ten: >1. Kangaskhan (Basic), a colorless pokemon with 90 hp. For one energy you >can draw a card, and for four energy you can flip four coins and do 20 >damage times the number of heads. Ok, at first he looks dumb, but he's a >colorless basic who could do 80 damage, plus he's like a living Bill. >2. Mr. Mime (Basic), only 40 hp, but his power allows you to prevent all >effects of attacks with 30 or more damage. Plus for one colorless and one >psychic energy you can do 10 damage plus 10 more for each damage counter on >defender. >3. Scyther (Basic), with 70 hp and a resistance to fighting. For 3 colorless >energy do 30 damage, plus for one grass energy, do double damage the next >turn. >4. Exeggutor (Stage 1), 80 hp for one psychic energy switch exeggutor with a >benched pokemon, and for any number of colorless energy flip as many coins >as energy cards attached to exeggutor, then do 20x damage. A combo with >Venusaur would be awesome here. >5. The Nidoran (F) evolution, Nidoran (F) can bring out a Nidoran (M), which >is particularly dangerous if you are trying to get out Nidoking and >Nidoqueen (one of Nidoqueen's moves does 20 damage plus 20 more for each >Nidoking). >6. Goldeen (40 hp, 10 damage), whoops, how did that get in here. >6. (revised) Wigglytuff (Stage 1), 80 hp, with one energy put the defender >to sleep, with three energy do 10 damage plus ten more for any pokemon you >have on the bench. >7. Snorlax (Basic), 90 hp, his power makes him immune to paralysis, >confusion, sleep, and poison. For four energy do 30 damage and flip a coin >to see if defender is paralyzed. >8. Pinsir (Basic), 60 hp, for two leaf energy take away 20 and flip a coin, >if it is heads the defender is paralyzed, and for two leaf plus two >colorless take away 50. >9. Clefable (Stage 1), Metronome only takes one energy, and for two you can >minimize the damage done to Clefable next turn by 20. >10. Eevee (Basic), the most like Farfetch'd in this deck, 50 hp, colorless, >for one energy flip a coin, if it is heads Eevee can not be attacked next >turn, for two energy flip a coin, if heads do 30 damage, if tails do 20. > >The Winners: >Grass and Colorless, the strongest colors, and Fire and Fighting, what they >are weak to. > >The Losers: >Raindance, poor Gyarados will get crushed by the plants, and the only >support he got was Vaporeon (Eevee is better) and Goldeen, sigh. > >P.S. Please note how many cards are basics. Everyone thinks that the >almighty Charizard and company could whoop them, but Charizard is a stage >two, and you might not get him until late in the game. Basics like Jynx, >Hitmonchan, Electabuzz, Farfetch'd, Chansey, and those above will be good >for the whole game, and by the time you get your Charizard, I'll probably >only have one prize left to draw.