OK. I have recently been going through my cards, and I took a look at two cards: Lass and Drowzee. Then I thought, "Every card was printed for a purpose." I included these two cards in two seperate decks and found why they were made. First, the cards: Name: Drowzee Type: Basic PokemonCard #: card 49 of 102 Rarity: Common Color: Psychic HP: 50 HP Weakness: P Resistance: none Retreat: 1 Species: Hypnosis Level: 12 Pokemon #: 96 Attack: [1] Pound (10) Attack: [PP] Confuse Ray (10) Flip coin. If heads, defender is now Confused. Alright. What Drowzee is is another 50 HP basic. The fact that he has two 10 attacks makes him seem bad, but if you cared to look at his moves, Confuse Ray has great potential. If you recall, Confusion makes your opponent flip a coin if they try to retreat. If heads they do, if tails, they discard for retreat but don't retreat, and can't try again. And when they attack, they flip a coin. If heads, it works, if tails, 20 to themself. Plus, it cancels the Confused Pokemon's Pokemon Power. Now you think, great Vulpix is just the same. Wrong. Vulpix can't attack first turn. Drowzee can. Turn 2, 20 on the defender and possible Confusion. He's not the greatest, but he's one good basic when teamed with Jynx. Infact, for early game, he's a hell of a lot better then Mewtwo. Name: Lass Type: Trainer Card #: card 75 of 102 Rarity: Rare Text: You and your opponent show each other your hands, then shuffle all the trainer cards from you hands into your decks. Ah, Lass. Underused? Definetly. This is one of the cards that make you smack yourself in the head for not realizing its potential. Lass is killer in the early game, especially if you play a quick deck like me. Lass is used for great early game control. The one catch is you have to then use cards that you wouldn't hesitate to play. Once clear of trainer's, you Lass, and your opponent loses that vital Gust of Wind, Pokemon Breeder, Computer Search, Pokemon Trader, Super Energy Removal, or even thta Scoop Up to pick up the Zapdos with 80 damage on it. As an added bonus, you get to plan your strategy by seeing your opponent's hand. I play a deck with two Lass, for a quick, early game domination. Geez, never thought Lass could do that much, did you? Name: Devolution Spray Type: Trainer Card #: card 72 of 102 Rarity: Rare Text: Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Never thought you'd see this, would you? Well, in the basic set, this might help on Nidoking to Double-Poison, then do 50 with Nidorino, or Alakazam. This happens to me a lot in Damage Swap decks. I got Alakazam, and someone plays Gust of Wind. Alakazam is now up against a Pokemon, like Zapdos, that won't die. Kadabra comes in for the butt-kickin'. Also, the most common case, Beedrill. Ugg. I always play him with Grass, but my Grass decks revolve around stall to charge up. But what if Beedrill is left? You need stall time. You devolve, then use Stiffen. Easy as that. Stall until you get that Venusaur. A good use for Devolution Spray. Just a page from the book of -MW