Colors Analyzed by Moogle1 Well, I've seen many analyses of the colors (Fire, Fighting, Water, Grass, Psychic, Electric, Colorless), but here's my take... from someone who's done a little card research. In no particular order: FIGHTING: Strong, quick cards, like the name implies. One of the few no-retreat Pokemon (Diglett) belongs to Fighting, and Fighting has great evolutions, too (Dugtrio, Machamp). That would be Fighting's big strength. The big disadvantage is that Fighting is the most resisted color. I believe there are 11 Pokemon that resist Fighting; mostly flying-types. It's about average as far as weakness goes. PSYCHIC: These guys are great at preventing damage, with cards like Kadabra, Alakazam and Mewtwo. They have a good selection of status effects from Haunter, Drowzee, and Abra. They're weak against either Psychic (most of them) or nothing (Haunter and Gastly). This is both good and bad--they'll do well against themselves, but it works both ways. Psychic is, by the way, the most common weakness. Resistance is low, too. The big Psy disadvantage is the combination of a low life total and slow cards. It can take forever to get your Alakazam out, and by that time, your Abras will be gone. WATER: I really like water. They have generally high HPs, nice evolutions, some quick Pokemon, and no discarding attacks. It's also nice that a couple of their Pokemon are weak against Grass and not Electric, which keeps your mono-Water deck from being whomped by an Electric deck. Rain Dance will speed up the slower Pokemon, and with some luck and a Prof. Oak, you can have a 60-damage Blastoise out by turn 3. The only disadvantage I can see for Water is that they're low on status effects (only paralysis for now), but that's not too bad. Note that there are no Pokemon with resistance to Water. GRASS: Grass is the "King of the Statuses," you could say. It cleans the board as far as Poison, and has Pokemon for Paralysis and Confusion, too. It has an evenly split weakness (more than Water does) between Psychic and Fire. If you can get out a Nidoking, the Toxic attack is a killer... get ready for either a lot of retreating or Pokemon dropping like flies. If I played Grass, my strategy would be to Toxic, retreat Nidoking, then bring him out for the next toughie. Grass's weakness (yes, they all gotta have one) is the lack of Pokemon that are weak to Grass. No one's resistant, and Grass oughta do well against Energy Removal decks with Venusaur's Energy Trans ability. Someone should combine that with Alakazam sometime. FIRE: Fire is, of course, the "burn" color. It does a lot of quick damage, and it discards a lot of energy. There's the pro and con, right there. It won't work against a Blackout deck, with both Water and Energy Removal, but with the right splash of Energy Retrieval, it becomes a quick, efficient set. A note to all you Charizard fanatics: Try a Ninetales sometime. It does 80 damage for 3 Fire energy, and only discards one Fire. No one is weak against Fire, and quite a few Grass cards are, but that's not a whole lot. ELECTRIC: Electric is, as it should be, a very quick color, but the major MAJOR drawback of Electric is their suicidal tendency. Electabuzz is a nice card, taking 10 damage at most, but it doesn't deal too much, either... I kinda expected more from a rare card. Raichu is, hands-down, the best Electric card because of his Agility ability (that rhymes!). Zapdos is good--no weakness, resistance, but terrible discard and suicide side-effects. COLORLESS: Not a color, per se. I'll go over a few mentionables. Dragonair is my favorite colorless--no, my favorite Pokemon overall. Psychic is a strong tourney color and Dragonair is resistant, and no weakness! Hyper beam eats away at your opponent's Energy (while doing 20 damage!), and if he doesn't have any, Slam will usually take away 30 HP (sometimes it does 0 or 60). Only problem is that it has to evolve from the game's worst card (even Magikarp can do 20 damage--40 to a Fire!). Clefairy is a decent card if you can get the sneak on your opponent. Try it on a Charizard that just launched its attack. Yea! Farfetch'd is decent for a quick first turn, but unless you're packing some Double Colorless, it's a bit long to wait for a next attack, especially if Leek Slap didn't work. It's resistant, but I'd still rather use a Nidoran. Chansey? Don't use it, except as a pillow for your Alakazam. Its only other use is as a staller or a 4-energy bomb. Pidgey and Pidgeotto stink. "But Pidgeotto has Mirror Move!" The most that you can do with Mirror Move is less than Pidgeotto can survive, plus any statuses. And I'd rather put Gust of Wind in than waste 2 energy for the Whirlwind attack. If you asked me what I play, I must say I play Water/Fighting Energy Removal--my own Blackout. In my opinion, the colors are fairly balanced, but you won't see me playing Electric any time soon.