Greetings, trainers.  Vegita's article about the Big Three decks started out
explaining the weakness of the Big Three, i.e. that they are too
predictable.  But mostly, he only talks about a deck he built.  It sounds
like a good deck, but I would like to explain really the predictability and
how that can help trainers against these decks.

You can tell these decks by the Pokemon they deploy and the trainers they
play.  If you can recognise this in Early Game, you can use a versatile deck
to adapt to what ever you know you can expect.

Stall Decks:  First of all, most stall decks are psy.  You can be sure if
you see stalling pokemon such as Alakazam series, Chansey, Mr. Mime, Mewtwo
or Fossil Haunter.  You should be wary if you see these cards out.  Maintain
a hand of 7 or more cards to neutralise Imp. Oak.  Don't play Bills or
Fetch.  If you have a colorless pokemon, send it out to face Mr. Mime or
whatever.  Although it is possible to destroy stalling pokemon, it is much
easier just to stall 'em out.

Raindance:  When you see squirtles, beware.  They could evolve at any time,
Raindance energies, and kill you.  If you see Squirtle, build up your elecs.
  And if you have Scyther, keep atleast one energy, preferably grass, on
him.

Haymaker:  Hardest to detect, hardest to beat, and annoyingly common. 
Scyther, Buzz, and Hitmo are good pokemon in any deck.  Fossil also brings
Magmar to this deck. It's hard to detect any deck these pokemon are in as a
Haymaker untill you see atleast 2 types.  However, when you do, the only way
to beat this deck is to be faster than it, and maybe prevent them from
getting the cards that they want.  Mostly, you're in for a fightout.  At
this point, it's your own skill that comes into play.

Water Dragon
If you have comments or observations, please e-mail me at
Gyarados60@hotmail.com
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