Lt. Surge's Fearow
Type:  Stage 1 Colorless Pokemon (Stage 1 Colorless Pokemon)
LV.30       HP 70
CC:   Machine Gun Drill:   10x
  Effect:  Flip 5 coins.  This attack does 10 damage times the
       number of heads.
CCC:   Grasp:   30
  Effect:  During your opponent's next turn, the Defending
       Pokemon cannot retreat.
          Retreat
   L      Weakness
   F      Resistance (Damage -30)
No. 022 (Rare Hologram

Good points-being able to do 50 on the turn he's out,doing 30 damage every
turn and the defending pokemon not being able to retreat?resistance?no
retreat cost?
bad points-electabuzz anybody?hp could be a bit higher....
rating-9/10

Type:  Stage 1 Colorless Pokemon (Evolves from Erica's
       Clefairy)
LV.35       HP 70
C:   Fairy's Miracle
  Effect:  Flip a coin.  If heads, choose as many of your
    own Pokemon as you wish, and return them and all cards
    attached to them to your hand.
CCC:   Moon Impact:   30
-CC    Retreat
F      Weakness
P      Resistance
No. 36 (Rare Hologram)
good points-the big pooper scooper attack.:)
bad points-miracle is not a pokemon power
rating-7/10

Brock's Ninetails
Type:  Stage 1 Fire Pokemon (Evolves from Brock's Vulpix)
LV.30       HP 70
[Pokemon Power] Disguise
  Effect: Once during your turn (before your attack), choose an
    Evolution card in your hand, and attach it to this Pokemon.
    This Pokemon becomes that Evolution, but no additional
    Evolution card may be attached.  Once during your turn (before
    your attack), you may discard the Evolution card attached to
    this Pokemon.  This Power stops working if this Pokemon is
    Asleep, Confused or Paralyzed, and all Evolution cards
    attached to it must be discarded.
RR:   Flare:   30
-C     Retreat
W      Weakness
No. 038 (Rare Hologram
good points-flare is killer against plant basics
bad points-ummm....wow.i don't see the usefulness of turning a stage 1
pokemon into a stage 2 or 2 into 3....

Erica's Vileplume
Type:  Stage 2 Grass Pokemon (Evolves from Erica's Gloom)
LV.34       HP 80
[Pokemon Power]  Protective Pollen
  Effect:  Whenever an attack does damage to this Pokemon, (even
    if it's Knocked Out), flip a coin.  If heads, the attacking
    Pokemon is now Confused.  This Power works even if this
    Pokemon is Asleep, Confused, or Paralyzed.
GGG:   Mega Drain:   30
  Effect: Remove a number of damage counters from this Pokemon
    equal to half the damage done to the Defending Pokemon
    (after applying Weakness and Resistance) (rounded up to the
    nearest 10.)
-CC    Retreat
R      Weakness
No. 045 (Rare Hologram)
good points-always a chance of confusion?removing of damage?
bad points-fire will kill him cuz of hp,retreat

Misty's Golduck
Type:  Stage 1 Water Pokemon (Evolves from Misty's Psyduck)
LV.32     HP 70
WC:   Extra Beam:   40
  Effect:  Flip a coin.  If tails, discard all Energy cards
    attached to this Pokemon.
PC:   Super Destruction
  Effect:  Flip a coin.  If heads, choose 1 Energy card
    attached to each of your opponent's Pokemon and discard
    them.
-C     Retreat
G      Weakness
No. 055 (Rare Hologram)
good points- one retreat,super destruction is ok,40 damage on second turn
bad points-you might help the defending pokemon with extra beam,but 2 energy
isn't too bad with blastoise
5/10

Misty's Tentacruel
Type:  Stage 1 Water Pokemon (Evolves from Misty's Tentacool)
LV.30     HP 70
[Pokemon Power] Rush Out
  Effect:  You may only use this Power whenever this Pokemon is
    your Active Pokemon, and only when damage is done to it.
    Choose 1 of your Benched Pokemon and switch it with this
    Pokemon.  You can't use this Power if this Pokemon is Asleep,
    Confused or Paralyzed.
WWCC:   Jellyfish Poison:   30
  Effect:  Flip a coin.  If heads, the Defending Pokemon is now
    Poisoned; if tails, the Defending Pokemon is now Confused.
No. 073 (Rare Holo)

good points-no lose attack,free retreat
bad points-jellyfish poison only does 30 damage for 4 energy
6/10

Lt. Surge's Magneton
Type:  Stage 1 Lightning Pokemon (Evolves from Lt. Surge's
       Magnemite)
LV.30     HP 70
[Pokemon Power]  Energy Charge
  Effect:  You may use this Power only if this Pokemon is your
    Active Pokemon.  As often as you like during your turn
    (before your attack), you may move 1 L Energy card from 1
    of your Benched Pokemon to this Pokemon.  This power can't
    be used if this Pokemon is Asleep, Confused or Paralyzed.
LLLC:   Mega Shock:   50
  Effect:  Flip a coin.  If tails, this Pokemon does 20 damage
    to itself.
-CC       Retreat
F         Weakness
No. 082 (Rare Holo)

good points-quick energy attachment
bad points-umm...probably everything else
1/10

Team Rocket's Hitmonchan
Type:  Basic Fighting Pokemon
LV.29     HP 60
F:   Cross Counter
  Effect:  During your opponent's next turn, if an attack does
    damage to this Pokemon (even if this Pokemon is Knocked Out),
    flip a coin.  If heads, this Pokemon does twice the damage
    received to the Attacking Pokemon.
FFC:   Magnum Punch:   50
-C        Retreat
P         Weakness
No. 107 (Rare Hologram
good points-cross counter can do lots of damage,1 retreat,magnum punch.use
some potions and he's the man!
bad points-hp
9/10

Brock's Rhydon
Type:  Stage 1 Fighting Pokemon (Evolves from Brock's Rhyhorn)
LV.38     HP 80
[Pokemon Power] Bench Guard
  Effect:  This Power is used only when this Pokemon is on your
    Bench.  If an attack does damage to a Pokemon on your Bench,
    that damage is reduced by 10.  (If the attack does damage to
    more than one Pokemon on your Bench, choose 1 of them.)
FFCC:   Lariat:   70
  Effect:  Flip a coin.  If tails, this attack does nothing.
-CCC   Retreat
G      Weakness
L      Resistance (Damage -30

good points-little defender fer benched,lariat does nice damage if yer lucky
bad points-retreat cost, and unsafe attack
8/10

Misty's Seadra
Type:  Stage 1 Water Pokemon (Evolves from Misty's Horsea)
LV.30     HP 70
W:   Tail Whip:   20
WWW:   KO Needle:   30+
  Effect:   Flip 2 coins.  If both are heads, this attack does
    60 more damage.
-C     Retreat
L      Weakness
No. 117 (Rare Hologram)
good points-mr haymaker?first turn 20 damage,possible 90 damage for 3
energy?!!!retreat is good and same with hp
bad points-god he's good!
10/10

Team Rocket's Scyther
Type:  Basic Grass Pokemon
LV.23       HP 60
G:   Shadow Image
  Effect:  If the Attacking Pokemon's attack does damage to
    this Pokemon, your opponent flips a coin.  If heads,
    prevent all damage done to this Pokemon by that attack
    (Any other effects of the attack still happen.)
GCC:   Speed Scythe  40 damage?
-C     Retreat
R      Weakness
F      Resistance (Damage -30)
No. 123 (Rare Hologram)
good points-possible prevention of damage
bad points-hp
rating-9/10

Lt. Surge's Electabuzz
Type:  Basic Lightning Pokemon
LV.28     HP 70
L:   Electricity
  Effect:  Choose up to 2 L Energy cards from your
    Discard pile and attach them to this Pokemon.
L:   Discharge:   30x
  Effect:  Discard all L Energy cards attached to this Pokemon
    in order to use this attack.  Flip a coin for each L Energy
    card discarded in this way.  This attack does 30 damage times
    the number of heads.
-CC    Retreat
F      Weakness
No. 125 (Rare Hologram

good points-possible 120 damage for 4 energy.discarding is no prob.HE IS FAST
bad points-retreat
9/10

Misty's Gyarados
Type:  Stage 1 Water Pokemon (Evolves from Misty's Magikarp)
LV.42     HP 100
[Pokemon Power]  Defiance
  Effect:  Whenever this Pokemon attacks, flip 2 coins.  If
    both are tails, that attack does nothing, and shuffle this
    cards and all cards attached to it into your deck.  This
    Power works even if this Pokemon is Confused.
WWWW:   Hydro Crash:   70
-CCC      Retreat
G         Weakness
F         Resistance (Damage -30)
No. 130 (Rare Hologram)

good points-um.....hp
bad points-he might not even attack
5/1

Team Rocket's Moltres
Type:  Basic Fire Pokemon
LV.26     HP 60
[Pokemon Power] Rebirth
  Effect:  You can use this power only when this Pokemon is
    Knocked Out.  Return this card from your discard pile to your
    hand.  This power stops working when this Pokemon is Asleep,
    Confused or Paralyzed when the opponent attacks.
RRR:   Fire Wall:   40
  Effect:  During your opponent's next turn, if an attack does
    damage to this Pokemon, this Pokemon does 10 damage to the
    attacking Pokemon.
-CC    Retreat
       Weakness
F      Resistance (damage -30)
No. 146 (Rare Hologram)

good points-hp,power,attack,no weakness and resitance
9/10
Erica's Dragonair
Type:  Stage 1 Colorless Pokemon
LV.32     HP 80
CCC:   Blizzard:   30
  Effect:  Flip a coin.  If heads, this attack does 10 damage to
    each of your opponent's Benched Pokemon; if tails, this attack
    does 10 damage to each of your Benched Pokemon.  (Don't apply
    Weakness and Resistance for Benched Pokemon.)
CCCC:   Lead
  Effect:  Shuffle this Pokemon and the Defending Pokemon and
    all cards attached to them into their respective decks.
-CC    Retreat
       Weakness
P      Resistance (damage -30)
No. 148 (Rare Hologram)
good points-he's articuno!:) lead can win you the game,weakness/restinace
bad points-retreat

huge thanks to edo, i wouldn't be reviewing these cards without him

email hate mail at gengar92010@angelfire.com

nystile