Hi there ^_^ it's your neightborly friend AerisVII again giving off the latest batch of my tuned decks: i'm on the track, raring and waiting to go! I hear the crack of the gun, and I'm off! On the first leg of the race: Energy~~ hmm... 24,huh? well, I know that's the low-average # of energies in a deck, but that just won't do. switch 4 of those phy energys into DCEs to get a real edge- I have a plan for these, so look carefully. Trainers~~ a total of 19- whopee. It's obvious that your pokemon are serious hard hitters, but trainers are what really support 'em. Oaks are good, and so are the PPs, especially with your problem with hitting phy-resistant decks. It looks like you have no idea as to if you wanted GOWs or Switches, so let my give my opinion on it. What's better- getting an extra prize, or getting your guy out of a tough spot? Both are good, but GOW does both, as Switch does one. GOW can switch their pokemon to a 3 energy retreat pokemon w/out being pumped up, and whoop the opponent annoying little rattata out of his bench and into the discard pile. So, switch the Switches out for 2 more GOWs. I don't like having 1 of anything, as 9 times out of ten (at least for me) it lands in my prize cards. Take out the Item finder and puter search for 2 spots that will be filled later. Pokèmon~~ 19? (here's a little math for ya- what does 19x2+24 equal? 62! you have too many cards in your deck, or i just can't count tonight ^_^) Okay, I already fixed the "too many cards" problem, but what next? Okay,here we go! Mewtwo, bad- Jynx-one of the bad bros of pokemon, good- switch these to Jynx to take care of opening their mistake of letting out your Kadabra on them. What, you say only 1 Kadabra? that'sd one fetal mistake. Take 2 of those breeders and turn them to Kadabra- Believe me; you'll be happy about it ^_^. Also, after all that and you're still having probs w/colorless decks, try this: take out a Gengar and a Chansey for 2 scoop-ups. Then, you can act suicidal, and heal back up to par! It also works well with Alakazaam's Damage swap. ^_^^_^^_^^_^^_^^_^^_^^_^^_^^_^^_^^_^ Basically, you want to start off with atleast a Gastly or a Chansey in your hand. The idea is to get a Kadabra out to do a lot of damage, and use Plus Power/Curse to move damage on to the defending pokemon to get it down fast. Night Shade is good for getting rid of mimes on the bench and you can use the possibility of Confusion to get the mime out fast if you have Alakazam as your active pokemon. Most haymaker decks don't stand a problem, since most of it is weak to Psychic. The only problem can be colorless deck. Most of which are resistant to psychic. Any ideas? Basically, you want to start off with atleast a Gastly or a Chansey in your hand. The idea is to get a Kadabra out to do a lot of damage, and use Plus Power/Curse to move damage on to the defending pokemon to get it down fast. Night Shade is good for getting rid of mimes on the bench and you can use the possibility of Confusion to get the mime out fast if you have Alakazam as your active pokemon. Most haymaker decks don't stand a problem, since most of it is weak to Psychic. The only problem can be colorless deck. Most of which are resistant to psychic. Any ideas? Cursed Swap > 22 Psychic Energy > 2 Professor Oak > 3 Plus Power > 2 Gust of Wind > 2 Switch > 1 Item Finder > 1 Computer Search > 4 Bill > 4 Pokemon Breeder > 3 Chansey > 3 Gengar > 1 Haunter (Fossil) > 3 Gastly (Fossil0 > 3 Alakazam > 1 Kadabra > 3 Abra > 2 MewTwo > ^_^^_^^_^^_^^_^^_^^_^^_^^_^^_^^_^^_^^ Well, I hoped you enjoyed this section- more to come- Good luck in the future! Dan "AerisVII" Murphy ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj.