Hello Pokemaniacs and Pojo Readers alike, today I want to look at all
three Charizards. First up Base Charizard.
   
    Charizard
    Rare-Holo
    Stage 2: Evolves from Charmeleon
    120HP
    Pokemon Power: Energy Burn
    Effect: As often as you like (before you attack), you may turn all Energy
Cards attached to Charizard into R Energy for the rest of the turn. This
Power cannot be used if this Pokemon is Asleep, Confused, or Paralyzed.
    RRRR Fire Spin: 100
    Effect: Discard two Fire Energy Cards from this Pokemon in order to use
this attack.
    Weakness: Water
    Resistance: Fighting -30
    Retreat: -CCC

    Prof. Wolf: I've already talked about this big lizard in my March
Article. Like I said, if Charizard didn't discard two Fire Energy Cards,
Charizard would be too powerful. It could also be used as a big wall to block
out enemy attacks, while you build up your Bench. (GoW, would of course
destroy this entire plan, so don't send me anything talking about that.) You
can also use him as, what Base Arcanine holds the title of, a "Cleaner". Wait
until you have 2 or 3 Prizes left, then bring out Charizard to finish off any
stragglers. Now, here's Dark Charizard.

    Dark Charizard
    Rare (Holo)
    Stage 2- Evolves from Dark Charmeleon
    80HP
    C Nail Flick: 10
    RR Continous Fireball: 50x
    Effect: Flip a number of coin equal to the number of Fire Energy Cards
attached to Dark Charizard. This attack does 50 damage times the number of
heads. Discard a number of Fire Energy Cards attached to Dark Charizard for
every heads.
    Weakness: Water
    Resistance: Fighting -30
    Retreat: -CCC

    Prof. Wolf: This Charizard is not as Energy intensive as Base Charizard
and deals the same amount of damage. The deal is, you have to flip heads at
least twice and you have to deal with lower HP and a Triple Retreat repeat.
Now here's Blaine's Charizard.

    Blaine's Charizard
    Rare-Holo
    Stage 2- Evolves from Blaine's Charmeleon
    100HP
    R Fire Breath: 20+
    Effect: Discard all Fire Energy Cards attached to this Pokemon not used
to pay for this attack's Energy cost. This attack does 20 more damage for
each Fire Energy discarded this way.
    RR Flame Flight
    Effect:  Flip a coin. If heads, choose one of your oppoenent's Pokemon.
This attack does 40 damage to that Pokemon. (Don't apply Weakness and
Resistance.)
    Weakness: Water
    Resistance: Fighting -30
    Retreat: -CCC

    Prof. Wolf: I think this guy has potential. Flame Flight can damage the
Pokemon on the Bench with whooping 40 damage and Fire Breath is good if you
have MP Mewtwo, Fossil Gastly, Nightime Garbage Retrival, and/or  Energy
Retrieval in the deck and Energy to spare. Like Charizard and Base Arcanine,
use this Fire Lizard to flame the stragglers. Well that's my assment on these
three "Energy-Guzzling, Big, Fat, Stupid, Overpriced, Bloated, etc." Pokemon.

    Prof. Jb Wolf
    Jbsalvador@aol.com