I'm Dragonizard.  We will be talking about one of the most overrated cards,
Charizard.  Now for it's stats…
Name: Charizard
Type: Stage 2 -- from Charmeleon
Card #: card 4 of 102
Rarity: Rare - Holo
Color: Fire
HP: 120 HP
Weakness: Water
Resistance: Fighting -30
Retreat: 3
Species: Flame
Level: 76
Pokemon #: 6
Pokemon Power: Energy Burn
As often as you like during your turn (before your attack), you may turn all
Energy attached to Charizard into R for the rest of the turn. This power
can't be used if Charizard is Asleep, Confused, or Paralyzed.
[RRRR] Fire Spin (100)
Discard 2 Energy cards to use this attack.
It's Pokemon Power is quite helpful.  You all say Fire Spin sucks… not with
some good cards.
One of them is… Recycle Energy!
Let's take a look what Recycle Energy does…
Recycle Energy
Type: Non-Basic Energy Card
Effect: This Energy card provides 1 Colorless Energy.  If this card is
discarded from play, you may return it to your hand.
No number (Rare)
PICTURE: A colorless Energy wall surrounded by arrows.
Try to attach some Fire Energy and Recycle Energy.  First, you have to use
Energy Burn to change Recycle Energy to Fire Recycle Energy.  Use Fire Spin. 
Always discard the Recycle Energy.  It will go into the hand, but attach one
Recycle Energy again.  It'll be a little better using that.
Another card to use is… Base Set Electrode.
Let's take a look at BS Electrode's stats…
Name: Electrode
Type: Stage 1 -- from Voltorb
Card #: card 21 of 102
Rarity: Rare
Color: Lightning
HP: 80 HP
Weakness: Fighting
Resistance: none
Retreat: 1
Species: Ball
Level: 40
Pokemon #: 101
Pokemon Power: Buzzap
At any time during your turn (before attack) you may K-O Electrode and attach
it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice
providing 2 energy of that type. You can't use this power if Electrode is
Asleep, Confused or Paralyzed.
[LLL] Electric Shock (50)
Flip coin. If tails, Electrode does 10 damage to itself.
You will need two Buzzaped Electrodes to make Charizard Fire Spin all the way
without discarding energy.  You might say,"You will have to discard it you
moron!"  To prove it, read the sentence again. Electrode becomes an Energy
Card of choice providing 2 energy of that type.  Provided energy doesn't have
to be discarded, so Charizard can go on forever until it faints.
The last card I can think of is… Venusaur!
Let's take a look at Venusaur's stats…
Name: Venusaur
Type: Stage 2 -- from Ivysaur
Card #: card 15 of 102
Rarity: Rare - Holo
Color: Grass
HP: 100 HP
Weakness: Fire
Resistance: none
Retreat: 2
Species: Seed
Level: 67
Pokemon #: 3
Pokemon Power: Energy Trans
As often as you like during your turn (before attack), you may take 1 Grass
Energy card attached to 1 of your Pokemon and attach it to a different one.
This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
[GGGG] Solarbeam (60)
You attach Grass Energy to other Pokemon while Charizard isn't out yet.  When
you have two or three prizes left, send out Charizard and Energy Trans all of
the Grass Energy on the table to Charizard (try to keep some, in case your
opponent ER or SER too much on Charizard) and use Energy Burn.  After that,
Fire Spin all the way until you have no more prizes.
Oh well, that's it for now.
I will be reviewing the Movie Promo Mewtwo next.
Send me any complaints, disagrees, or other at SBFNC@aol.com