What really bugs me is those dumb, unprecise, point systems that tally which pokemon is better by how many wins they get. Here's an example...
 
            HITMONCHAN                HITMONLEE
HP               70              1-0               60
1st Attack     20 (1)         2-0               20 (2)
2nd Attack    40 (3)         2-1               50 (3)
Retreat          2               2-2                 1    
 
    According to this Hitmon-chan/lee are equal, but think about people. Hitmonlee can't attack 1st turn. Hitmonlee can ONLY use fighting energy. 
    The main reason I'm writing this article is to tell a new point system that maybe still a little unprecise is more precist than the one shown above. Here's how it works...
    The pokemon you're rating are comparing start off with 10 points. They get minus the points equal to their stage. FOr example Venusaur would have 8 because 10 minus 2 (His stage) = 8. Next you add the Hp by the first number or numbers (for 100 and 120 Hp pokemon). So Rattata qould have 13 points, because 10-0=10+3=13. So 30=+3, 40=+4, 50=+5 and so on. Here's where the system goes a little unprecise; attacks. Attacks are rated from 0-5 depending on the overall damage that does and is the cost worth it? Here's an example with Venomoth's Venom Powder. Venom Powder can either do 10 -_-20, 30, 50, or 60. 10+20+30+50+60= 170. 170 divided by 5= 34. 2 grass for an average of 34 ain't too shabby so it receivs a 3.5 because it's not quite good enough for a 4. Second attack is rated the same way. For no weakness the pokemon receives an additional 2 points. For a resistance it receives an additional 1 point. Oh yeah a lot of people think you should base weakness ans resistance on popularity, but they're wrong. Why? It depends on the popularity of that color in your area, not around the world. After that you subtract the number of points equal to the pokemon's retreat cost. And last, if the pokemon can only use 1 type of energy and has a (3) attack cost or (4) it loses 1 point. If a pokemon has an all colorless attack it receives 1 point. Here's a comparison between Gyarados and Dewgong using my system which I call the Standard 10 Point System...
After Stage the score is
DEWGONG: 10:9
GYARADOS: 10: 9
After Hp
DEWGONG: 9: 17
GYARADOS: 9: 19
1st Attack- Well, it Dewgong gets a 5 since that's the best you can do for a guaranteed 50 and Gyarados a 4 because it still uses the same amount of energy, just instead of (2) W and (1) C it's (3) W. Get my point? Here's the scores.
DEWGONG: 17: 22
GYARADOS: 19: 23
2nd Attack- Okay let's look here both attacks cost 4 energy and paralyze, but Dewgong's does 30 Vs. Gyarados' 40. Here's where math class comes in. For paralyze you always double the attacks damage so Dewgong would get, a 30 and a 60 for an average of 40.5 :-( Most attacks for (2) W and (2) C do 50 so this is slightly below average and receives 3.0 because if you paralyze you can use aurua beam for 50. Gyarados does 40 or 80 for an average 0f 60 which is average for 4 energy, but he can do the same as Dewgong so he receives 3.5 ^_~ Here's the scores...
DEWGONG: 22: 24.5
GYARADOS: 23: 26.5
Weakness&Resistance- Gyarados has a weakness and a resistance so he receives 1 point. Dewgong has a weakness, but no resistancce. 
DEWGONG: 24.5: 24.5
GYARADOS: 26.5: 27.5
Retreat- Both have 3 so they both lose 3.
DEWGONG: 24.5: 21.5
GYARADOS: 26.5: 23.5
Costs- Neither has an all colorless attack, but Gyarados use all W energy and has an attack of 3 or more so he loses 1 point. So in conclusion we have...
DEWGONG: 21.5
GYARADOS: 22.5
    Just one last thing before I go. Gyarados' W energy doesn't really matter when he's in a raindance.
 
    Jo#n Da TYCooN