Eeeeew.... The Bellsprout family

Bellsprout's family, quite possibly the worst family in the game, is just
not worth anything.

Bellsprout has a 10 damage attack for a single grass energy. Most of the
time one colored energy gets you either twenty damage or ten with a chance
of a status effect. It's second attack, Call for family simply lets you put
Another one of the lousy creatures on your bench. If bellsprout had the HP
to use this attack multible times, It would be a decent - Not great, but
decent combo with wigglytuff. But since it only has fourty Hp, not to
mention a weakness to fire and no resistance, it'll be lucky to use the
attack even twice. 1/5

Weepeinbell is the high point of the family, and that's not saying much.
It's seventy Hp are Average for a stage one, and it has a one energy attack
Identical to Weedle's Poison sting (One energy for ten and 50% Poison) and a
nice 30 damage for two grass energies. If bellsprout wasn't so bad, this guy
would be alost usable, but as it stands, this guy is just not good enough.
2.5/5

Often considered the "Worst" stage two in the game, victreebel is a joke.
It's Hp is slightly low for a stage two, but the HP isn't what makes this
card so bad. This is what's supposed to happen. Tou use Lure to bring out a
card you want to beat up, then Use acid every turn to do damage and (If you
flip heads) Prevent it from retreating. Problem is, this Is not a very good
combo. Plus a stage two should be able to do more than twenty damage. .5/5

This is one bad family. These cards cannot do much of anything. No one
should have to suffer through these terrible families.

~Sri Lanka
amnesiapsyduck@hotmail.com
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