Whether Man here! Now, for those who care...
 
Mewtwo: For those who are a serious minority of the population...
 
Whether Man: There was a CD released in Japan called the Best Collection. This CD was a famous one among the PKMN TCG Community because it not only was a Pokemon Soundtrack, but it contained TEN PROMO CARDS!!!!!
 
Mewtwo: But that's not going to happen here. Wizards isn't stupid. We need to take all the Promos and release them one by one as promotions for different marketing skams and make a lot of money. See? I'm getting the hang of this. 
 
Whether Man: Four of them; NP Mewtwo, Promo Arcanine, Cool Porygon, and Computer Error; have already been released. But that leaves 6 more to go. And we decided to share a little info and put some spoilers and our two cents on them in a nice little package for your convenience...
 
                                                          Hungry Snorlax        HP: 100
                                                    C:           Snacktime        
                                                    If this card has less than two food
                                                    counters on it, place a food counter
                                                    on this card.
                                                    CCC:     Body Slam           20+
                                                    Remove all food counters attached
                                                    to this card. For each food counter
                                                    removed in this way, add 30 damage
                                                    to this attack.
                                                Weakness: Fighting     Resistance: Psychic
                                                            Retreat: 4
 
The ability to do 80 damage for 3 energy  is quite impressive. However, you would have had to use Snacktime for, at least, the past 2 turns in order to do that kind of damage. That's at least 2 turns of being defenseless. In a Haymaker-dominated environment, that is suicide. You can always do 50 damage with that attack, but then 50 damage every other turn isn't too good. Plus, ER is a major element against you. His 100 HP does a fairly good job of covering for his weaknesses, but then again, if he does get damaged, retreat isn't exactly an option.
                       
                                                         Super Energy Retrieval
                                                Discard two other cards from your
                                                hand in order to take 4 basic energy
                                                cards from your discard pile and put them
                                                in your hand.
 
SWEET! This is a long anticipated card! The ability to trade 3 worthless cards for FOUR energy is really good! This card will be helpful in many situations. Though you are discarding a lot, you're getting a LOT back.
 
                                                    Blastoise               HP: 100
                                         Pokemon Power: Rain Dance
                                            As often as you like during your turn
                                            (before you attack) you may attach 1
                                            water energy card to one of your water
                                            pokemon. (This doesn't use up your 
                                            one energy attachment for the turn) This 
                                            power can't be used if Blastoise is 
                                            Asleep, Confused, or Paralyzed.
                                        WWW:     Hydro Pump          40+
                                            Does 40 damage plus 10 damage
                                            for each water energy attached to
                                            Blastoise but not used to pay for
                                            this attack. Extra water energy after
                                            the second doesn't count.
                                    Weakness: Lightning    Resistance: None
                                            Retreat Cost: 3
 
        I have a feeling this card will do pretty well in the tourney environment. His Pokemon Power rocks! Conjoined with Articuno, Lapras, Gyarados, and Dark Blastoise, this card could have possibilities. Okay. I know. A deck based around Blastoise will never work. It will never become a popular archetype!
        I've always wanted to do that! :-)    By the way, the card is the same Blastoise, but with different artwork. This goes the same with the Charizard and Venusaur promos that are from the CD. They also are the same, but with alternate art.
 
                                                           Mew                   HP: 50
                                                  C:          Pound            10
                                                  P:          Mimic
                                                 Choose one of the defending
                                                 pokemon's attacks. Mimic copies
                                                 that attack. If you don't have the
                                                 correct energy required for that
                                                 attack, you can't use it. If the attack
                                                 requires you to do something and
                                                 you can't, you can't use the attack.
                                            Weakness: Psychic       Resistance: None
                                                        Retreat Cost: None
   
        What would a major promotion be without Mewtwo and Mew? Unfortunately, I think Mew got screwed by the system here. Ungh. Not too good. All other stats are fine, but Mimic destroyed it. Mimic isn't good enough of an attack, since it is very unreliable. Plus, it gives you too many requirements. At least Clefairy got you around the requirements, and Ditto gave you the power to make the energy rainbow. But then again, it is for only one energy, so I'm not going to compare them. Mew does do well against Mime, so if you're using it as a splash card against Mime, it works. Also, if you have a Psychic deck, it works as a metagame against Psychic decks and allows you to use the attacks of your opponent's pokemon against them. Those are the only situations where Mew would work, or at least the only ones of the top of my head. There are probably going to be a LOT of FAQ's on Mew, you can bet on that! 
    
        Alright! It's over! YES! We're signing off...      
                                                -The Whether Man              
                                                saxton3@attglobal.net