King Cobra- If you sent me an answer to my question about Arbok, I need to
say thanks! I think I sent everyone an email about, but if I didn't, well I
am saying it now. OK, on with the article!


Dark Dugtrio
Stage 1 from Diglett
HP: 50 (this is really bad)
Weakness: Grass (ouch)
Resistance: Electric
Retreat:     2 colorless energy
Pokemon Power: "Sinkhole"
              Whenever your opponent's Active Pokemon retreats, your opponent
              flips a coin.  If tails, this power does 20 damage to that
              Pokemon.  (Don't apply Weakness and Resistance.)  This power
stops
              working while Dark Dugtrio is Asleep, Confused, or Paralyzed.

What I think
King Cobra- This is a nice little treat. If you combo him with Dark Muk, keep
Dark Muk active. They'll have to pay 2 extra retreat cost and get a possible
20 damage!

Arbok- This really isn't a super important strategy, just an extra feature
you might like if you have a grass/fighting deck.

Attack: Knock Down
Cost: 2 Fighting energy
              Your opponent flips a coin.  If tails, this attack does 20
damage
              plus 20 more damage; if heads, this attack does 20 damage.

What I think
King Cobra- This is a decent attack. A bit like Electabuzz's Thunderpunch,
thought it does no damage to you.

Arbok- It may be decent, but I don't think its good enough to make me like
him a ton.


King Cobra- Overall, this guy is OK, but that 50 HP is just SOOOO bad that I
can't see much future for him. The PP strategy I listed above with Dark Muk,
but it's nothing super great.

Arbok- Just another mediocre Rocket Evolution with low HP. Why couldn't
wizards give these guys some decent HP to go along with their cool attacks
and powers!

Send all hate mail and death threats to the Hate Mail Death Threat Rejection
Group (HMDTRG) at non_existant_email@nowhere.com

~King Cobra and Arbok
Email: Mewtwo2498@aol.com
OR
King_Cobra64@hotmail.com