By playing with others and by myself i have found some strategies and/or
combos to use if you have the right deck, i am tryin to pick ones that no
one else has, but there are so many i may repeat some...
1.) TR Rattata + Here Comes Team Rocket = gives you the card you need outta
your prizes and you can keep doing this each turn.
2.) Tauros, Dodrio, etc.(any card with rage) + Digger = it may be a sloppy
plus power, but it gives you the edge on the next fighter.(if damage goes on
you it makes you hit harder, if damage goes on other guy, then it wont
matter)  Might wanna put these guys with D swap though, it's a bit risky.
3.) Challenge + Wigglytuff = no one shall survive, except Mr. mime. but
thats just a different situation.  If you didnt know this already, you would
have to be thick in the head.
4.) Base Haunter + Sleep and/or TR drowzee's power = FINALLY A USE FOR THIS
LOSER!  If you get heads thats a sure way of putting them out. 50 damage
with 2 energy?! Almost unheard of, except for Dk Charizard, but you dont
really have to build him up to evolution neither!  Remember the plus powers
and its bye bye opponent! (unless you are against resistance, of course)
5.) Imposter Professor Oak + Rocket's Sneak Attack = the guy's/gal's hand is
totally screwed if it is the first of the game.  Lass might be better but i
would rather he/she not see my hand, just not to lose any credibility.
6.) Dark Dragonair + Raindance deck = faster and more efficient raindance,
he might not be good in a fight, but he sure as heck will make that
blastoise pumped up in no time, also he can just evolve himself any time he
wants, if thats what you are aiming to do.
7.) Omanyte's Poke Power + Lass and/or Imposter professor oak = That hand is
screwed even more than the other combo.  I doubt you would ever put Omanyte
in a game cause of his crappy evolution and his low HP and attacks.  Guess
you gotta take good with the bad.
8.)Dk Vileplume + Full Heal Energy = you can't stop him/her,unless the
trainer gets bad luck with the hand, the other guy is screwed, cause almost
every deck uses trainers and they are essential to the deck.  Except the one
with Dk Vileplume in it.
9.)Anything with a large energy amount for their attack + Base Electrode =
fast kill, the thing is , by my theory, you can put him on , on the second
turn if you have the right cards.  Cause on the card it says to attach it to
another pokemon, but it didnt say it counted for the energy you havent or
have already put on!  I would like to be corrected if possible if i am
wrong.
   Well, those are my best right now and i gotta sign out.  Hope you like
and use my Combos!  I will try and make some more later! JOLTEON ROX!


                                                Sincerely
                                               Chris (a.k.a. MindSlayer)

P.S. here is my email address if you wanna contact me
hordteresa41189@hotmail.com


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