well, i havent written much in a while and i been meaning too.  I want to
talk about a favorite evo of mine,  Machamp.  Why do i like him, easy. He has
good hp 100, a good attack=60 for 1FFF and a power which goes buetifully w/
his attack.  People might say; well, machamps power is useless blah blah blah
only 10 damage.  Well its easy to pass up at the time but his attack does 60,
add that to ten and u get 70.  Well now folks- does that number ring a bell
in the old brainbox.  Let me help u if u still havent figured it out, chan,
buzz, magmar, scyther (well he does have resistance but still..) and promo
mewtwo have how much hp. 70!!!!!!!!!!!.  70 is the magic number in this game.
 Also, another con argument is fighting has been labeled a dead
color...............HELLO- my fav basic is still chan one of my fav types is
fighting.  It gets by resistance by pounding the opponent.  w/ strikes back
they get hurt just for hitting u and no resistance applyed. Which means
scyther hits it and gets hit back, then machamp hits for 30, then scyther
hits back then machamp kills scyther.  even the great promo mewtwo cant stop
it, it does 80 damage but then dies (of course SER is champs nightmare
(switch is a VERY good card in a deck w/ machamp just in case)).  Machamps
lower forms arnt bad either.  Machop is great vs all the buzzes and can deal
some good damage (I dont power up special punch if chan is my active anyway
(unless its a mono light deck heheh). Machoke isnt very good but can deal out
good damage. Its attacks kinda contradict each other too (Do damage to ur
self and do less damage for each counter on u)  Machamp is deffinately the
high point in the line as w/ most familys (nidoquen family MIGHT be an
exception, The queen isnt worth it in any sense).  3 retreat for champ is
high which is why i like switch.  Too change subject a bit here, ive found
switch is a very good card.  much better than anyone can imagine almost. 
Well...not really but i use it in alot of my decks now (even my hay uses
it-kinda like scoop in a sense) can save a prize if ur opponent doesnt have a
gust at hand.  any way, back to machamp.  Weakness is psy (GROAN), psy is a
very popular type nowadays.  Machamp can take down most psychiactrics tho
(mime hurt for every meditate, setting it self up for a ko).  Gengar is a
Champ killer tho.  resistance AND a good attack means death.  kazam is a
problem too but in a Mono fight deck i have one cardinal rule;use chansey-he
takes down every stage 2 psy can throw at u. 
    Well, its kinda late and im tired and the lakers game is still goin on so
i have to run watch the end.  I hope i made my point clear why Machamp is a
very good card.  Just in case ill recap.  100HP, 60 damage attack, Power
which deals 10 and goes perfect w/ the attack.  the bad sides are weak to psy
and retreat but easy answers =switch and the egg man, chansey.  Since it IS
late im ganna leave u to ur own devices right now, questions? contact me at
swederacr9@aol.com
ps: i am currently expirementing w/ a machamp deck-its record is 3-1, loss
comin from hay when i got my cards out but oak just wasnt there for me when i
needed him so i got stomped pretty badly (took only one prize as a never saw
energy either SER and ER hurt me pretty bad).  well lats-if u wish, contact
me on gooey or IRC-Sinistrals_InSaNiTy or swederacr2 on gooey, some punk
registered Sinistrals_InSaNiTy and swederacr so i couldnt use em so on IRC im
Sinistrals_InSaNiTy_X or swederacr9. lats