Just a few points about this article:

1)  The better side is that Charizard does constant 100 damage while
Blastoise does a constant  40-60 damage.

This statement is untrue.  Charizard does do a constant 100 over two
turns, but Blastoise does a constant 80-120 over the same time period.
If you are refering to Double Colorless Energy, keep in mind you can
only have four in a deck.  Assuming you can GET all of them to your
hand, they won't last forever.  Sure, you can use Energy Retrieval, and
Item Finders to get those back, and when those give out, Slowpoke to get
them back...   Good luck getting it to work....

2)  Chansey sucks without DEFENDERS.

Not true.  I, for one, only use chansey to stall, or as a repository for
damage counters via Alakazam.  Double-edge does suck, unless you only
have one more prize to go.  And scrunch being only 50/50 isn't all that
much of a problem, thanks to the 120hp.  Also, Chansey's resistance is
better than Charizards; most fighting pokemon have attacks that do more
than 30 damage, Chansey will remain untouched by any psychic pokemon
(besides promo mewtwo and later in the game Mimes/Jynx/Base Set Mewtwo)

It does seem like you know how to make a charizard work, and for that, I
congradulate you.  Just keep in mind the great red beast is much more
cumbersome than other stage twos, such as Blastoise (his power makes him
basically immune to SER/ER, GOW, etc, and if he gets KOed, his power can
leave a fully prepped pokemon [say, Arcticuno] in his wake).

And PLEASE, nobody drag me into this argument over wether Charizard or,
say, Ninetales is better.  I just wanted to point out these errors.  Of
all the fire pokemon, the only non-basic I truly like is Rapidash (ya
gotta love a 30 damage agility attack!)

-Ad Infinitum
nowandforever@netscape.net