The reason why I say this is because jynxs meditate works realy well when the
oppenet has 20 damage on them thanks to magneton will real help just use
those guts of wind to bring out the big bad ones like a charizard or a
blastoise and it will be over soon. I've won many many many battles this way,
I start off using a magnemite then evolve him next turn with 2 energy on him
and an electrode on the bench to bazzap onto the other magnetons and after
the magnetons are dead and gone you can heal jynx and bring out there
defensless freaks like charizard who shoul die within one more him because he
already has 80 damage on him 80+20=100 plus the 80 damge already on him
making batlles go by realy quickly, how about we make a deck around him shall
we?

Energy:
12 electric
16 physcic
Pokemon:
2 Jynxs
4 magnemites
4 magnetons
4 voltorb ( for evolving into electrode)
4 electrode (for getting extra energy on the magnetons)
3 movie mewtwo
2 chanceys
1 fossil gastly
Trainers:
4 gust of wind
2 potion
2 super potion

The main strategy of this deck is to starts off the battle with the magnemite
and next turn evolve them into magneton and starts self destructing wich in
turn will pave the way for jynx who if took any damge can be easily healed
with the potions and super potions and the reason we have the the fossil
gastly is because if any prescious energy was lost get it right back and if
the had some energy thats hoplessly lost becasue the gastlys are dead use the
mewtwos to get the energy onto them so it wont be considered wasted and you
can still dish out some damge that jynxs can follow up to, but why only 2
jynx you ask, well its simple, the jynx are the main part but without the
damage nuts the back them up there pretty much nothing

well that about does it, if you have any qustions email me at
kpricemd@usunwired.net 
BIYA!!