>POKEMON TOWER
>LAVENDER TOWN
>4-4-00
>     {A man wearing a scientist's coat and a Mewtwo stand in a room
> covered in
>cobwebs and dust.}
>     Prof. Wolf: Hello Pokemaniacs out there!
>     Mewtwo: Greeting Pojo Readers.
>     Prof. Wolf: Were here in the Pokemon Tower to talk about a very
> "ghostly"
>Pokemon Card Combo.
>     {Suddenly, two Gengars appear.}
>     1st Gengar: Gen gar geng gar!
>     2nd Gengar: Geng gar geng gar!
>     Prof. Wolf: Ah, here they are now.
>     Mewtwo: Yes, Sabrina's Gengar and Fossil Gengar.
>     {The two Gengars bow and become the card version of themselves.}
>     {Mewtwo catches them as they fall to the floor.}
>     Mewtwo: If you don't already know their stats, here they are:
>
>     Fossil Gengar
>     Psychic
>     Rare (Holo)
>     80HP
>     Pokemon Power: Curse
>     Effect: Once during your turn (before you attack), you may move 1 damage
>counter from 1 of your opponent's Pokemon to another (even if it would Knock
>Out the other Pokemon). This Power can't be used if Gengar is Asleep,
>Confused, or Paralyzed.
>     PPP Dark Mind: 30
>     Effect: If your opponent has any Benched Pokemon, choose 1 of them and
>this attack does 10 damage to it. (Don't apply Weakness or Resistance.)
>     Resistance: Fighting -30
>     Retreat: -C
>
>     Sabrina's Gengar
>     Psychic
>     Rare-Holo
>     80HP
>     P: Damage Increase
>     Effect: Put 1 damage counter on each of your opponent's Pokemon that
> have
>damage counters.
>     PPP Dark Voice: 40
>     Effect: If the Defending Pokemon is not Knocked Out, flip 2 coins. If
>both are heads, shuffle the Defending Pokemon and all attached cards into its
>owner's deck.
>     Resistance: Fighting -30
>     Retreat: -C
>
>     Prof. Wolf: What you're suppose to do is use heavy hitting Psychic
>Pokemon to dish out lots of damage and use Curse to move around the damage.
>Then bring up Sabrina's Gengar and use Damage Increase to deal another 10
>damage to all the opponent's Pokemon.
>     Mewtwo: After the battle with the Psychic Pokemon, most of your
>opponent's Pokemon, not including Colorless, should be nearly KO'd already.
>Damage Increase allows you to add another damage counter to all of the
>opponent's Pokemon. That way, your able to defeat the rest of the opponent's
>Pokemon with Meditate, other Psychic attacks, or they are already defeated.
>     Prof. Wolf: This gives aggressive Psychic Decks a great way to win once
>Gym 2 comes out, so Hitmon Brothers, Machop, and all those other Psychic weak
>Pokemon you better watch out.
>     Haunter: Haunter!
>     {Prof. Wolf yelps and jumps into Mewtwo's arms.}
>     {Haunter starts to laugh.}
>     Prof. Wolf: Oh, its just a Haunter. Well, anyways, until next time......
>     Mewtwo & Prof. Wolf: See ya!
>
>     Prof. Jb Wolf & Mewtwo
>     Jbsalvador@aol.com
>
>