Pojo, if you post this article, please put my real name, Anthony Salas,
where the link to this article is, rather then my nick name, Antwan.  Thank
you.  Well, I decided to type my top 10 Pokèmon and Trainer list again.
Here it is:

Pokemon:

1. Electabuzz - Always my favirot.  He is so great.  One energy attack that
has stalling potential, and a second two energy attack that is almost too
strong.  His weakness is hardly a problem, since Hitmonchan is rarely used
anymore.  His 70 HP is awsome as well.  His retreat isn't great, but is
rarely a problem.  What more do I need to say... oh yeah, he kicks butt
against Rain Dance.

2. Movie Promo Mewtwo - Can you say "Multi-Talented"?  Which is exactly
what he is.  He can shield you againt ER/SER, he can be used with Mr. Fuji
to replinish you'r Energy Cards or stop from decking.  Not enough
talent?  Add in a sweet attack, and you got a tough Pokemon.  The
problem?  Alot of things have a resistance.  But still very good.

3. Blastoise - He can leave a opponent crying, then again he can leave you
crying.  A very, very powerfull card.  The bad thing is he is a stage-2.
Almost any good Rain Dance deck can him out second turn, but if they
don't... they may been in for a very bad game.  If you can get him out
second turn, then he is almost unfair, but since there will always be a
chance that you will have no Pokemon Breeder or Squirtle, then he can let
you'r whole deck down.  A solid card, but can be unreliable sometimes.
Also, he fears Electabuzz and Mr. Mime, commonly used Pokemon.

4.  Wigglytuff - Can be dealing MAJOR damage by turn two, and can even
stall in a sticky situation.  Although, since he is a Evolution Card and
needs a large bench to be at it's full potential, it may not always be
reliable.
Since he can be extremly powerfull in most cases, he is near the top.

5.  Scyther - Some of you may be wondering why he is not near the top...
well he just isn't as good as the ones at the top.  There you have
it.  Very versitle, and has a good attack.  Just not the best.

6.  Hitmonchan - Although, any good deck has a way to just stop it, most
decks also have a weakness to it.  He is good, just alittle weak.
Especially with all those Movie Mewtwos popping up, he is even more risky
to use.

7.  Alakazam - The ultimate staller.  Along with Mr. Mime and Chansey, this
guy can spank your opponent... or at least bore them to death.

8.  Mr. Mime - A good attacker in the late game.  And a heck of a staller.
Most Psychic decks use him... Why?  He kicks major butt.  Kills in
unexpecting Rain Dance, until they bring out Lapras, but still will hurt it.

9.  Ditto - Anti-Mewto, and a good attacker all-in-all.  Gives you an
advantage in game play, and any deck could use it.  But since you'r
opponent can pull of a bunch on Gust of Wind tricks on him, he can be a
disadvantage as well.

10.  Articuno - Very scary in a Rain Dance deck.  So annoying, and with
some lucky flips can really be a nightmare.  Along with Blastoise and Oak,
he is the life and blood of Rain Dance.


Trainers:

1.  Professor Oak - Some people say he sucks... "Ditch your hand for some
new cards.  If you'r smart every deck should work great in the deck, so you
don't want to ditch it!", they say.  Hmmm...  you have no Basics and you
will die soon without some more, well, Oak usually gets you that Basic.  Or
that PlusPower or Gust of Wind for the final blow.  How can you say such a
great card sucks?

2.  PlusPower - God, this card is good.  Pulling off first turn kills, and
it can sometimes get you the game.  Much better then most Trainers.  3-4
should be in just about in aggresive deck.

3.  Computer Search - Gets you any card you need.  Whats not to love?  This
card is a life savor, period.

4.  Gust of Wind - Gets you a prize usually, or can be used to stall.  No
matter what you play, a deck should always have at least three.
5.  Bill - Draw two cards with no drawback.  Cool.  Some say it is the
best... no way.  Still good though.

6.  Item Finder - Reuse and replinish.  That is why it is so great.  Gets
you game-winning Trainers, that can mean the game.

7.  Energy Removal - Strips them of the one thing they need to survive.  No
deck shouldn't be without four.  Unless it is too fast to worry about
bashing there energy.

8.  Super Energy Removal - Bang.  Nuke there energy for good.  Not as good
as Energy Removal though.  Four is usually too much to put in a deck, three
is good, but I usually go with two.  That is all you really need.

9.  Lass - This card can really hurt you'r opponent.  Or can be used to
stop from decking.  Doesn't suck at all, like some say.

10.  Scoop Up - Stops your opponent from getting a prize.  Saves a Pokemon.
Or can be used as a Switch.  A top Trainer that shows up in all
Haymaker-type decks.

Well, that is my top 10 list for trainers and Pokemon.  Untill next month,
this is Anthony signing off.  Email me at just2cool4u@hotmail.com

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