Pinsir In my deck I find Pinsir to be a fairly useful Pokemon. First of all he has 60 Hp which is above average for a basic level Pokemon. Pinsir's first attack, Irongrip, has an energy cost of two grass energy deals 20 damage and has a 50% chance of paralyzing the defending pokemon. His second attack, Guillotine, has an energy cost of two grass and two colorless energy. This attack deals fifty damage. Even though Pinsir has a weakness to fire and no resistance he is still a rather good Pokemon. As for strategy when you first put Pinsir on your bench you should put one grass energy on him so if you to change him to the active Pokemon you will be able to do his Irongrip attack. After that you should probably charge him up when you get the chance. JasF13@aol.com