This article is in response to the various "best Pokemon" debates that seem to crop up perenially in the PoJo community. I may go over some points that have been made before, but once people demonstrate their understanding of these principles involved, all the reiteration can end :) Best Pokemon: Face it, people, there IS no best Pokemon. There are many cards that could be considered the worst, but I won't go into that here. All of the Pokemon that supposedly kick ass have one or two major (and possibly fatal) drawbacks. Charizard goes through energy like a cheetah on meth. Chansey makes an excellent blocker, but exhibits suicidal tendecies--and it looks like a bad dream brought on by one too many anchovy pizzas. I could go on and on, but I won't. My personal favorite Pokemon? Ninetales and Arcanine. Let's take a look at them. Ninetales has 80 HP, weakness to water, no resistance, and a 1 retreat cost. For two colorless, it has an attack identical to a Gust of Wind. True, your opponent is free to retreat his Pokemon on the next turn, but that is not always as easy as it sounds. Say your opponent's Pokemon has a 3 retreat cost, with 0 or 1 energy on it. Unless your opponent has a Switch handy, his Pokemon will take at least one Fire Blast, possibly two. And for you, that means a high probability of another prize card in your hand. Arcanine is slightly less powerful, but is probably all-around a more balanced Pokemon than Ninetales. For two fire and one colorless, it does a guaranteed 50 damage. Its second attack, Take Down, uses two fire and two colorless to do 80 damage, with 30 damage done to Arcanine. This is obviously not ideal for continuous use, but provides a nice backup when you need that Pokemon knocked out NOW, not one or two turns down the road. It also has 20 more HP than Ninetales, which means it can suck down damage and continue to dish it out in return. So, do these cards have any disadvantages? Of course, there are always disadvantages. As with most Fire Pokemon, they each must discard 1 fire energy to perform their main attack. While this can be an encumbrance, it is still better than Charizard, and a person playing a well-thought-out fire deck should be drawing enough energy to put down a new one each turn and keep them rolling. Arcanine also has a high retreat cost, but with his good attacks and high HP, you shouldn't have to retreat him as often as lesser Pokemon. And both of them are Stage 1, although Vulpix and Growlithe are some of the more useful basics in the game. Growlithe can do a reasonable amount of damage earlier in the game, and if your opponent gusts out Vulpix, he can try and stall with Confuse Ray while you evolve or retreat him. And then there's the weakness to water. This is obviously their biggest stumbling block, and if you're playing mono-fire against mono-water, you are dead--it's that simple. To avoid this, include some colorless pokemon, or, better yet, some strong Electric or Grass basics. Two obvious candidates are Scyther and Electabuzz. I'll come out here and say that Scyther is my personal choice. Firstly, I see no reason to jump on the Electabuzz bandwagon with everybody else. Secondly, and most importantly, Scyther doesn't remind me of a cat who suffered a tragic encounter with a set of jumper cables. I don't include both because I don't want to go to 3 colors. This choice may make a deck vulnerable against a Blastoise deck, so the obsessive-compulsive competitors may not wish to go the Scyther route. I'm not one of those, though. :P Hope these ideas help somebody. I will be submitting a deck based on these principles as soon as I can accumulate the neccessary cards and try it out. Fan mail, hate mail, and mail-order vulpixes may be sent to: PernSpike pernspike@yahoo.com _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com