I'd first like to point out how many of you people out there are spelling metronome wrong. Most of you are spelling it metRAGnome-even Keith Williams!! The correct spelling is metROnome. I'm sorry if I sound like some kind of snob or a jerk, I jut get tired of reading metronome spelled wrong. Anyways, on to clefairy's capabilities. I mean, alot of the pokemon players out there appreciate clefairy but alot don't realize its power. A lot of you also think-"if clefairy gets attacked by almost any pokemon, it will be dead in one hit". Well think about it- if the opponents active pokemon can do 40 or more damage, than so can clefairy!!! Clefairy is the type of pokemon you build up on the bench, then when it comes in, it will be ready to use metronome. And who says he'll get KO'd on your opponents first or second turn, first of all, the only pokemon that I THINK(that means I'm not sure for all you critics out there) can kill clefairy on the first turn is machop(only because of clefairy's weaknes). AND, clefairy has sing, which could get your opponentt REALLY annoyed after a while. And alot of you think that charizard would take clefairy out in a snap. Well, if clefairy used metronome on charizard's fire spin, then that big old, buff, invincible charizard only has TWENTY HPs left, leaving it to be vulneravle to squirtle's bubble.