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Pojo's Inuyasha Card of the Day

Image from Score

Big Rolling Rock

Attach to any character in play. This character cannot attack during its controller's first action in Battle.

Type - item
Card Number - 41

Card Rating:  2.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.08.06


Matthew Low
Title: Big Rolling Rock
Card Number: 41
Expansion: Yokai
Rarity: Common
Card Type: Item
Deck Cost: 0
Traits: UNIQUE
Limit Per Deck: 0
Game Text: Attach to any character in play. This character cannot attack during its controller's first action in Battle.

Stupid rock. This card is extremely annoying, especially if your opponent is first because they can eliminate two options for you to attack with. Basically whoever this is on is a sitting duck since your opponent can attack this guy first regardless. Controlling the board before Battle is extremely powerful and can slow down other decks while contributing to your speed. It's best used in multiples to get it early game to start off fast. There are a few decks that can be built around this concept and are extremely annoying (Sango, Demon Hunter anyone?), so give this a whirl if you plan to go this route. But remember, you'd need to run a bunch for it to be reliable, so there goes the deck space.

4.5 out of 5.0



Big Rolling Rock

Now, this card has two immediate positives. It is a free item and can be put on any character. I looked to this card after I found out the ruling on sacred arrow way back (I thought it was attached like an item to my opponent's character). Now, the character you put this on can't attack as your opponent's first move.

You can find something better. Sure, that character can't immediately attack, but he can still attack. Isn't worth the space in your deck.

Raing: 1.5/5

Former UMaine Animation Club President
UDE Demo Team Leader, Yu-Gi-Oh LvL 1 Judge & T.O.

"I reject your reality and substitute my own" - Adam Savage

Justin Balatbat Big Rolling Rock

This is a similar card from "Shot in the Heart". I like this one too, but not as much as the event form, only because there is much more item destruction than even destruction. This could add on to that deck idea. Hm...lock down deck anyone? No? My new deck!! =D muahahahah!!! Anyway, this deck could also be in a side deck for some decks, depending if you want to. Yeah..not much to say about this one, just slightly powered down since it's an item.

Casual Play: 3/5
Tournament Play: 3.5/5 Might see this in play...might...
Side Deck: 4/5 I would side deck something like this to stop my opponent...lock down!

Art: 3/5 It's a big...rolling...rock...needless to say?

Big Rolling Rock.
Score went all out when thinking up a name for this card. This might be okay, it does work nicely on characters that your opponent depends on attacking first, plus since its an item, it doesn`t take an action to play.

If it weren`t unique it might see quite a bit of play, since you could possibly lock out your opponent in their first action each turn, sick. But alas, the card is far more balanced, and while it might be nice for slightly

disrupting your opponent`s strategy, it doesn`t do it nearly as well as the previous two COTDs, since it is only in your opponent`s first phase of battle that this stops the character from attacking, you should attack it with your first or second, since it can still attack after that first phase,

unlike with Shot in the Heart, which shuts down that character`s attacks, period. This does have an advantage in that it is an item so doesn`t take an action, and it has no cost as opposed to a cost of 3, but I still think Shot in the Heart is better in the long run, since event removal isn`t seen as much as item removal.
Casual:2.5/5(doesn`t matter much here)
Tournament:3/5(if used well might work, but there`s better stuff out there.)
Art:2/5 Exactly as the name says, a big rolling rock.

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