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Pojo's Inuyasha Card of the Day
The Long Walk Home
(This effect is also active
while this character is defeated.) (*) Attach this
event to a character a your opponent controls. The
attached character's effect is blank. (*) Limit 1
copy per deck.
Type - event
Card Number - 103
Card Rating: 4.35
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.07.06
Title: The Long Walk Home
Card Number: 103
Card Type: Event
Deck Cost: 0
Limit Per Deck: 1
Game Text: (This effect is also active while this
character is defeated.) Attach this event to a
character your opponent controls. The attached
character's effect is blank. Limit 1 copy per deck.
Yay for The Long Walk Home. This card is great, as
many characters are all about their effect. Sure
they could just not save the character, but the key
is to make your opponent play without their key
character and that can put a huge damper on things.
At cost zero, it fits right in Three's Company
decks. Note that it also needs a phase to be used,
so it will have some problems being played. On the
flip side, controlling the board can be extremely
helpful, slowing down problem characters like Koga,
King of the Panther Tribe, Bankotsu, and Jakotsu,
while allowing you to look elsewhere first. Try
attaching it to one of those unattackable characters
and throwing your opponent for a loop. It's very
game breaking, depending on the character,
especially if your opponent's deck is not one of
those "I attack you you attack me" decks.
4.4 out of 5.0
Long Walk Home
This is currently one of my favorite cards. People
play characters for effects. Stoping those effects
can be much more effective that simply defeating the
character. This card can, by itself, completely stop
some decks when played right. It's free and can be
effective against 90% of decks out there. Run it. I
don't see why you wouldn't.
Former UMaine Animation Club President
UDE Demo Team Leader, Yu-Gi-Oh LvL 1 Judge & T.O.
"I reject your reality and substitute my own" - Adam
Long Walk Home
This, like the last card, "Shot in the Heart", is an
awesome card. For me, I main deck this because it's
a filler for now. Anyway, other than that, I would
side deck it in case something were to happen.
Again, like the last card, no one usually plays
anything that would remove events that are in play.
For the most part, you could be safe with those on.
It would possibly force them to kill off that
character or somehow discard it. Hopefully, it will
be able to be seen in main decks...I'm kind of
disappointed to not see it in play since it came
out...I thought it was a great card, I guess not
many did...=\ How about putting this card and the
card from yesterday into play against certain decks?
Add in a couple of cards that would work with it and
we have a deck...hmm.....DECK IDEA!!!
Casual Play: 3/5
Tournament Play: 3.5/5 You might see it in play like
some other cards, but I mostly doubt it...
Side Deck: 3.5/5 I would at least...
Art: 4/5 It looks so emo...=`(
Long Walk Home
This is a staple in my opinion, (and possibly the
previous COTD as well).
This shuts down an effect of one opponent`s
character, including while they`re defeated,
negating any when defeated effects. This is
obviously going to be put on something that has a
great effect that your opponent relies on, and that
will disrupt your opponent`s strategy. Even if they
let it be killed when it is defeated or overlay it,
you are forcing them to replay the card, paying the
cost again, and getting rid of one less possible
card that could save that character later. You
should definately Kaitou this, unless you have
absolutely no room in your Kaitou. I main it, and
while some may say it isn`t main deck staple, it is
a Kaitou staple.
Casual:4/5(good but might be easier to work around)
Tournament:4.5/5(Kaitou, 4.2/5 main, this disrupts
your opponent nicely)
Art:3/5 so sad.