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Pojo's Inuyasha Card of the Day


Image from Score

Some Things Never Change

Saisei

At the begining of the game, you may draw 7 cards instead of 5. You cannot swap out your hand with your 5 jewel shards.

Type - sideboard
Card Number - 158

Card Rating:  - 2.8

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 03.08.06

 
Goggleboy Some Things Never Change

This card, while there is an obvious upside to it, has some major downsides.

First off, you start with 7 cards. Immediately, one would think this as a major advantage. It gives you a total of 10 cards at the start of the game to plan out your strategy. There are some things you'd obviously want this to run for such as hand control.

However, you can seriously do better. Let's compare this card to Let Me Go Home which lets you draw 2 cards.

-Some Things Never Change compared to Let Me Go Home

+ Opens the game with a +2 card advantage
- Both give you a +2 card advantage eventually
- LMGH doesn't effect your shard exchange option
- LMGH allows more cards in the Kaitou deck

Therefore, by sheer comparison, Let Me Go Home would be a lot more effective then Some Things Never Change in the end.

Rating

1.5/5 Run LMGH instead

~GoggleBoy
UMaine Animation Club President
Upper Deck Demo Team Leader
Yu-Gi-Oh Level 1 Judge & Tournament Organizer

"I reject your reality and substitute my own" - Adam Savage

J. Wyatt Some Things Never Change.
The new Ultra rare Kaitou card, which has the same name as an event in Jaki, one other judge told me that since they are different kinds of cards, it is fine, but I still think that Score might want to make a slight name change.

Anyway, this is a very interesting new Kaitou, with an all right kaitou deck size of 8, and the intriquing effect of letting you draw 7 cards at the start of the game instead of 5, though you cannot switch out for your shards. I think this will be a very good new Kaitou, since having more options is always a good thing. This card means that at the start of the first turn, you'll have 10 cards to work with, instead of 8 like your opponent, this 2 card advantage could greatly help. This does slightly thin your deck size, but with it being 2 cards, who cares, and people use cards that draw anyway, so this just does it right away. I would compare this to Let Me Go Home, since that lets you draw 2 cards as an action in battle once, with a kaitou deck of 9, Some Things Never Change does this sooner, and with only 1 less kaitou deck size. I personally like this card, and am trying it out in a couple of my decks.

Pros:
+Lets you draw 7 cards at the start of the game
+8 is a pretty good kaitou deck size

Cons:
-You can't switch for your shards

Overall:4/5
Art:3.5/5 Miroku, what are you up to this time?
 

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