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Yu Yu Hakusho
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Vs. System

Pojo's Inuyasha Card of the Day

Image from Score

Discussing Other People's Lives

Name an event. Your opponent may not play that event this turn.

Type - event
Card Number - 102

Card Rating:  1.4

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.27.06

Goggleboy Discussing Other People's Lives

Here's a card that is definitely sidedeck worthy. You call an event and your opponent cannot play that event this turn. This card is only useful is two scenarios:
1) You know the deck they're playing and what they could play to hurt you this turn
2) You can see or saw their dekc through a card effect

That's it. I don't see this as a maindeck type of card. Far too specific and only last that turn. Therefore, it isn't useful as an end of action phase drop event. This has to be played as one of your first actions to be useful. Now, if it is late game and you know they have a Halt! or FINISH HIM! in their hand, then this card becomes a godsend. Otherwise, sidedeck it until you meet an event-heavy/specific deck.

General Deck: 1.5/5
Side Deck: 2.5/5

UMaine Animation Club President
Upper Deck Demo Team Leader
Yu-Gi-Oh Level 1 Judge & Tournament Organizer

"I reject your reality and substitute my own" - Adam Savage


Hey Pojo people. Now, it’s my second day on the job and I just got my wisdom teeth pulled today. If you haven’t had this experience…well…I hate you :P (j/k). It’s really killin me right now…


Anyway, let’s move on to the actual report. Today we have a card that I can almost guarantee that if you buy a pack of Yokai you have about a 1 and 4 chance of pulling it. Another 4th for Raging into Battle, another 4th for Tetsusaiga’s Sheath, Inuyasha’s Protector, and the last 4th for every other rare. That’ is if you were me…


Discussing Other People’s Lives

Rarity : Rare

Card Set: Yokai

Card Number: 102

Card Type : Event

Cost : 1

Ability: Name an event. Your opponent cannot play that event this turn.


Positive Factors


Ok, I’m gonna make an actual attempt at finding some good things about it.

It stops your opponent from playing a card that you absolutely know that they use or have at the time. Like, for example, my chibi deck runs on the fact that Koga Chibi can regenerate events, such as Vanquished, the key card in the deck. So, since you know I’ll play a vanquished, use a lot of these and I have a dead card in my hand.

No limit to how many you can play. So if you really wanted to, you could fill your kaitou with them and wait to see what you actually encounter.

Uh…maybe you just have a complete vendetta against a card. Well, stop your opponent from using it. Really hate halt? Well, then use this and they can’t use it for a turn. W00t!

That’s all I got…


Negative Setbacks


Should I be serious? Yea, maybe I should…


This card is really bad. Its real use is only against certain strategies, and you have to have this card somewhere at your disposal so you can use it when it happens. The only real way you can ever do that is if you run it in numbers, and seriously…does it seem like a card you should be using in numbers?


Let’s say you did use this card against me…So, let me get this straight, you wasted an attack turn to use this card against me that prevents me from using a card that now I can hold on to for a turn and use it next turn, then bring you hell in a hand basket?...


See the problem? The only way to stop it is by repetitively repeating this process over and over and over again by using this card in numbers. And it’s really bad.


What if you don’t know of an event that they have? I mean, If they don’t actually have the event in his or her hand at the time, and will not for the rest of the turn, then what good did you do in preventing anything?


I don’t know, to me this is like Halt!’s twisted second cousin from Dr. Seuss land.

If you want to prevent the actual event, discard it or prevent it with a halt.  That’s the smarter way to go.


Finally, here’s America’s Game…


What Else Could You Use?

- How about the most broken event Halt?

- maybe some discard action from Look! I got one!

- How about Awkward Moments? It has a strong effect in comparison

- Or how about a Ready For War, as you’d probably Kaitou this ever…


Recap Session


Let’s recap this card shall we?



+ I suppose it does take care of an event that hurts you for a turn

+ Can really screw over specific deck types



- Without knowing any events your opponent has, deadweight

- They can just play the event next turn…

- There are much better ways to event protection…


The Scores


Constructed (Event Protection Control) – 1.5/5 – the only reason I didn’t give this thing a 1 is because I did see some situations where it shines. If you’re about to win, it’d be nice to prevent stuff like On the Move for at least one turn, but that’s what we have Wait… for.

Constructed All Around – 1/5 – I can’t see this card ever played professionally. It’s just not up to the standard of cards that are used. Look at the stuff better…

- Halt – Awkward Moments – Ready For War – Look! I got One! – Wait… - Among plenty more…

Art – 2/5 – Hey it gives you what it is. It looks like they are discussing other people’s lives…


That just about wraps it up for Discussing Other People’s Lives. Anyone has a comment or just wants to rant about whatever I wrote, send an E-Mail to nimbly@gmail.com and we’ll see.

Later Days…


Ryu Juini Dicussing Other People's Lifes-

And to end this weird card week, we have a card that doesn't see much use for a reason. 2 Cards for a potential 1 card is worthless. Well, it's a tech card, but not really worth the effort to use in a potential powerful deck.

This is just another one of those cards you will not be able to use mainstream becauset the effect is too week.

Casual: 2/5
Tournament: 1/5
J. Wyatt Discussing Other People's lives.

Card Number: 102
>Card Type: event
>Rarity: Rare
>Expansion: Yokai
>Deck Cost: 1
>Card Text:
>Name an event. Your opponent may not play that event this turn.

Starting off, this is an event that could possibly be good. I mean there
are certain cards you would not your opponent to play, right? Halt!, On the
Move, and What Are You Doing? for example. There is just one small problem, any card that does not state an activation time takes an action during battle, an action you might not want to use just to stop your opponent from using 1 event.

+Only 1 for a deck cost.
+No limit to the number of copies in your deck.

-Doesn't do enough.
-Takes up an action.

This was a good idea, but for only stopping one particular action, which
your opponent might not have, though you would likely run cards that would
allow you to see your opponent's hand if you ran this. But in the end, it
is just smarter to run Halt!

2/5 Casual.
3/5 in a control deck using cards to see your opponent's hand.
2/5 Art.

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