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Pojo's Inuyasha Card of the Day

Muso, Heart of Onigumo

(At the start of Recovery if MUSO is defeated, save him.) At the end of the turn if you control 2 other Spawns, put the bottom 2 cards of your discard pile at the bottom of your deck. (*) MUSO may not attach items.

Type - Character
Card Number - 117

Card Rating:  4.15

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.06.06

Ryu Juini Muso, Heart of Onigumo

Let's see here. Muso's a VERY powerful demon, and he's Ultra Rare. He BETTER be good being that rare. He has very good colors for his 4 cost, and he's a pain to kill with that killer effect. Alas, he does have a problem. He can't use items, and thus, he can't use one of the best items in the game (Shikon Jewel - Nearly Completed). Because of this, he loses some power.

Don't get me wrong, though. He's a SPAWN Demon, and as such he's in league with Naraku's power houses. In these decks, the Item's are pointless, since you're weakening your opponent ever so devastatingly. Muso's godly in a SPAWN Demon Deck, and that's where he should be played.

Casual: 5/5 - He's a pain to kill. He's got awesome support cards. He's a god waiting to be unleashed.
Tournament: 4/5 - Same reasons as Casual, but Chibi Decks will laugh at his revival ability.
Art: 2/5 - I rather he'd have one of his better 'face' shots. I don't want to see him naked. Still, you do get to see that scar, which is nice. Bah...
Undefeatable Duelist Muso, Heart of Onigumo

7 White

5 Blue

4 Purple

Deck Cost: 4

Demon, Evil, Male, Spawn, Unique

(At the start of recovery, if Muso is defeated, save him.) At the end of the turn if you control 2 or more Spawns, put the bottom 2 cards of your discard pile at the bottom of your deck. Muso may not attach items.

Sorry I haven’t put in many reviews lately, was having computer problems and for some reason my review of On the Move didn’t get posted.

Muso, Heart of Onigumo has a lot going for it. Great stats and an interesting effect that brings up some questions for deck construction purposes.

At the start of recovery, if Muso is defeated, you get to instantly save him. This effect alone brings up the question of how many copies of him to run and makes him pretty useable in any deck.. You want to get him out fast but also don’t have to worry about running too many copies for saving purposes. If a player decides to run around 2-3 copies, there are various cards that can fetch him such as Making Plans, Here He Comes to Save the Day and No Rest of the Wicked for Spawn decks.

His regeneration effect is nice since all you have to do is control 2 or more Spawns which pretty much means at least him and one other Spawn.

Muso not being able to attach items is a minor inconvenience and prevents his effect from being broken. If a player could attach items to him then putting a Tenseiga on him would pretty much assure that he and one other character are coming back that turn for no additional cost. His stats are already high so he probably won’t even really need a color boosting item.

Muso, Heart of Onigumo is an addition to an already impressive line of Spawn characters. However, the Hidden Rare Muso is pretty nice as well. Both are an impressive choice so a player will just have to figure out which one would work better for that particular deck.


Spawn Deck: 4.5/5

Other Deck: 3.5/5 - Saving effect is great in any deck but he probably won’t get his deck regeneration effect.

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