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Pojo's Inuyasha Card of the Day
Matters of the Heart
Expend a Good character
you control. Search your Kaitou deck for a location
and put it in play. (*) Limit 3 copies per deck.
Type - event
Card Number - 73
Card Rating: 3
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.14.06
Matters of the Heart
When I first heard of the Kaitou deck, I thought it
was merely a sidedeck for the game and nothing more.
Nothing truly special about it. This is one of the
first cards to prove me wrong.
You expend a good character to put into play any
location from your kaitou deck. You search, find and
put into play any location you have in there. This
has two real purposes. You can either play a
location that your deck needs (Higurashi for
Priestesses or one of many for the schoolgirls) or
you could have very situational locations in there
that'll help you against your current opponent (Jinenji's
Farm comes to mind).
Now, is it a fair trade? Let's see...you exhaust a
Good character and pay 2 for this ability. Given,
this could turn the tide of a game or you may get a
location that allows you to untap a character, so it
can be a very even trade. It could also solidify
your victory while you're already in the lead. This
card gives you a lot of potential for victory, but
it is only as good as your deck and your kaitou
3/5 Not all decks will really benefit, but the ones
that do will benfit a LOT.
Animation Club President
Upper Deck Demo Team Leader
Yu-Gi-Oh Level 1 Judge & Tournament Organizer
"I reject your reality and substitute my own" - Adam
Matters of the Heart.
An interesting event from Yokai. Expend a good
character you control to put a location from your
Kaitou deck into play. Cost of 2. Well, this can be
a good card if you run a couple of locations in your
Kaitou and you run into a deck that those locations
would hurt. However, it might be dead weight.
Also, you need to expend a character to use it, and
a good character at that. I personally hate having
to expend a character for anything besides attacking
unless the effect is awesome, such as Shippo, Chibi.
However, if you main this, and run a locaiton in
your Kaitou that you would only Kaitou, along with
something you definately want to put out, this card
is useful either way, essentially being more than
one location option-wise. Because if you just
Kaitou'ed that other locaiton and ran this one
straight, you'd have to wait for second game to
kaitou in the other one, this way you can grab
either one first game while taking up the same
amount of deck space.
Though I'm not sure if it is worth the trouble,
since only a small amount of locations if played are
Kaitou'ed against specific decks, more often they
are kaitou'ed so as not to use them against certain
+Grabs a location from Kaitou into play
+Gives location options while making sure of not
being a dead draw
-Expends your character
-Has to be a good character
-Limited to three copies per deck
I'd rather just run the location straight in the
deck. If only it didn't expend the character, then
I'd consider it.
Good deck heavy with locations in kaitou:3/5
Art:2/5 Sango thinking deeply, nice, but not
"Is there and indelible line between sanity and
insanity, or do they slip one into the other at the
slightest turn of events?"
"I've whipped more @$$ than a farmer riding a
donkey! What you really should be worried about is
that you just shot to number one on my "who to
pummel within an inch of their lives" list!"
"What did he say again...? My abilities will what
now? Crap! I KNEW I should should've payed