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Pojo's Inuyasha Card of the Day

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Matters of the Heart

 Expend a Good character you control. Search your Kaitou deck for a location and put it in play. (*) Limit 3 copies per deck.

Type - event
Card Number - 73

Card Rating:  3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.14.06

Goggleboy Matters of the Heart

When I first heard of the Kaitou deck, I thought it was merely a sidedeck for the game and nothing more. Nothing truly special about it. This is one of the first cards to prove me wrong.

You expend a good character to put into play any location from your kaitou deck. You search, find and put into play any location you have in there. This has two real purposes. You can either play a location that your deck needs (Higurashi for Priestesses or one of many for the schoolgirls) or you could have very situational locations in there that'll help you against your current opponent (Jinenji's Farm comes to mind).
Now, is it a fair trade? Let's see...you exhaust a Good character and pay 2 for this ability. Given, this could turn the tide of a game or you may get a location that allows you to untap a character, so it can be a very even trade. It could also solidify your victory while you're already in the lead. This card gives you a lot of potential for victory, but it is only as good as your deck and your kaitou deck.


3/5 Not all decks will really benefit, but the ones that do will benfit a LOT.

UMaine Animation Club President
Upper Deck Demo Team Leader
Yu-Gi-Oh Level 1 Judge & Tournament Organizer

"I reject your reality and substitute my own" - Adam Savage

J. Wyatt Matters of the Heart.

An interesting event from Yokai. Expend a good character you control to put a location from your Kaitou deck into play. Cost of 2. Well, this can be a good card if you run a couple of locations in your Kaitou and you run into a deck that those locations would hurt. However, it might be dead weight.
Also, you need to expend a character to use it, and a good character at that. I personally hate having to expend a character for anything besides attacking unless the effect is awesome, such as Shippo, Chibi. However, if you main this, and run a locaiton in your Kaitou that you would only Kaitou, along with something you definately want to put out, this card is useful either way, essentially being more than one location option-wise. Because if you just Kaitou'ed that other locaiton and ran this one straight, you'd have to wait for second game to kaitou in the other one, this way you can grab either one first game while taking up the same amount of deck space.
Though I'm not sure if it is worth the trouble, since only a small amount of locations if played are Kaitou'ed against specific decks, more often they are kaitou'ed so as not to use them against certain decks.

+Grabs a location from Kaitou into play
+Gives location options while making sure of not being a dead draw

-Costs 2
-Expends your character
-Has to be a good character
-Limited to three copies per deck

I'd rather just run the location straight in the deck. If only it didn't expend the character, then I'd consider it.

Good deck heavy with locations in kaitou:3/5
Art:2/5 Sango thinking deeply, nice, but not exciting really.

"Is there and indelible line between sanity and insanity, or do they slip one into the other at the slightest turn of events?"
"I've whipped more @$$ than a farmer riding a donkey! What you really should be worried about is that you just shot to number one on my "who to pummel within an inch of their lives" list!"
"What did he say again...? My abilities will what now? Crap! I KNEW I should should've payed attention!"

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