Pokémon-e FAQ III |
     Skyridge     |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.) The Cards
2.) The Mini-Games
3.) Construction Action Box Cards
4.) Interactive Animations
5.) Card Game Suppliments
6.) Construction Melody Box Cards
7.) F.A.Q.s
8.) Quick List
9.) Closing

*Updated 09/20/03

-----------------
-.)  Introduction
     Hey gang, welcome back!  This is my Third (and probably final) FAQ for
the Pokémon series of e-cards and my fourth FAQ total.  In case you're
wondering, the first two Pokémon FAQs (Expedition-e and Aquapolis-e) can be
found at Pojo.com/pokemon.html and both of them and my other FAQ (An e-Reader
card list) can be found over at GameFAQs.com.
     For those of you who haven't seen the previous Pokémon-e FAQs, here's the
low down.  I don't play the card game itself - not that there's anything wrong
with it, it's just not for me.  I've been getting the Pokémon-e cards simply
for what they do with the e-Reader.  It's such a neat gimmick.  So, this FAQ,
like the others, will simply cover the e-Reader functions of the cards, in
particular, such things as the Mini-Games and Construction Function Blocks.
     And now, on with the FAQ!
--------------
1.)  The Cards
     The Pokémon: Skyridge-e set consists of 182 'different' cards.  Each
package of cards contains nine somewhat randomly inserted cards.  There are a
couple of different types of cards and I'll break them down here for you.
     Cards #H1-H32 and #145-#150 are the regular 'Rare' foil cards. 
These cards (with a foil prisim in the picture part of the card) do *not*
contain *any* dot codes and are inserted into one out of every three packs
(replacing one of the 'Common' cards).
     Cards #1-35 are the 'Rare' cards.  They are basically the non-holographic
versions of the holographic cards (H1-H32) with a few extra cards thown in.
These cards do contain dot-codes, though some only contain a bottom side dot-
code and some contain both the bottom side and left side dot-codes.  The rare
cards are inserted one per pack.
     Cards #36-45 are the 'Uncommon' cards.  Like the rare cards, some only
have bottom side dot codes and some have both bottom side and left side dot
codes.  Cards #119-141 are the 'Uncommon' Trainer cards.  Some of these cards
contain left-side dot codes, and some only have bottom-side dot codes.  Cards
#142, #143, and #144 are the other three special energy cards.  They only have
bottom-side dot codes.  The uncommon cards are inserted two per pack.
     Cards #46-118 are the 'Common' cards.  Again, some only have bottom side
dot codes and some have both kinds of dot codes.  Common cards are placed five
per pack (except in packs that have a regular holographic card, then they're
only four per pack).
     All of the cards #1-147 are also made in a "Parallel" or "Reverse" foil
card - meaning that the picture in the center is a standard picture, but (just
about) the rest of the card is foil-ized.  These cards have *no* dot codes on
them either and they're packed one per package.
     There are also four foil "Oversized" cards that do not contain dot codes. 
These four cards are packaged inside of certian retail boxes of Pokémon:
Skyridge-e cards and make up the third four in a set of 12 "Oversized" cards
(the first four cards were in the Expedition-e boxes and the second four cards
are included in the Aquapolis-e boxes).
     This file will pretty much focus on the left side dot codes (on the cards
that have left side dot codes).  The bottom side dot codes can be broken down
into three parts.  The first part is the Poké-dex data on the Pokémon featured
on the card (Note: Trainer cards and Energy cards, obviously, don't contain
this infomation).  The second part of the bottom side dot code is infomation
the card itself as far as it's use within the Card Game.  Finally, the third
part of the bottom side dot code gives a snippet of infomation telling what the
left side dot code does (Note: Cards without left side dot codes, again,
obviously, don't have this infomation).
     Each left-side dot code contains one of five types of data; either a
mini-game, a construction melody block, a construction action block, an
interactive animation or a feature for use in the trading card game.  The
mini-game data can require swiping anywhere from 2-4 cards in order to
complete the program - and allow the e-Reader to play it.
     To help anyone why may be interested, I'll make note of the Rarity of the
corresponding cards.  R stands for rare (denoted on the card by a tiny star
beside the card number), U stands for uncommon (marked by a diamond), and C for
common (marked with a circle).  As stated above, each standard nine-card pack
of Pokémon: Skyridge-e cards comes with one rare, two uncommon, five common
and a holo-card (Note, approx. one out of every three packs of cards will
replace one of the common cards with an additional holographic card.  Boo!).

-------------------
2.)  The Mini-Games

     Yay! The mini-games are back again!  There are a total of eight mini-games,
split between 29 cards.  Much like the previous Pokémon-e mini-games, they're
probably not the best games known to man, but they're worth checking out if
you get the chance.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Berry Tree"       : Card # 22   Nidoqueen (R)
                     Card # 59      Gligar (C)
                     Card # 62   Growlithe (C)
                     Card #110    Ursaring (C)
     Follow the on-screen commands to shake the tree and cause berries to fall
to the ground.  The twin Teddiursa will run around on the ground and grab all
the berries that fall.  You'll be given an amount of time to repeat the
instructions with the goal of collecting the amount of berries that you're
challanged to collect when the game starts.

      A: Press A
      B: Press B
  + Pad: Press Direction
  Start: Pause (Restart/Quit)

Tip:  Work extra hard to collect the berries in the eariler (i.e.: easier)
levels.  You'll get points for *all* the berries you collect, not just the
amount needed for the goal, so just because you've collected the goal amount,
don't stop!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Ditto Leapfrog"   : Card # 51       Ditto (C)
                     Card # 61    Granbull (C)
                     Card #101    Snubbull (C)
     Klingler makes another mini-game appearance, throwing various Poké-fish
toward the water... however, he doesn't quite have the strength needed to make
it, so it's up to you and Ditto to lend a hand... er... something.  As
Klingler throws the fish at you, move Ditto under the spot where the fish would
land so that they'll bounce off Ditto and into the water.  You can miss up to
three fish before the game will end.

  + Pad: Move left/right
  Start: Pause (Restart/Quit)

Tip:  Don't let Klingler's position in the background fool you, it doesn't
really mean anything, as he can throw from the far left to the far right (or
the other way around, if he so feels the need).  Also, when you miss a fish,
Ditto will blink for a short while and be stunned - while he's stunned, any
fish you miss won't be counted against you.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Follow Hoothoot"  : Card # 65    Hoothoot (C)
                     Card #105    Sunflora (C)
                     Card #112     Venonat (C)
                     Card #114      Weedle (C)

     A very Simon-says type game that is similar to "Berry Tree", you control a
Hoohoot who is learning how to dance from a fellow Hoothoot dance professor.
Follow his on-screen commands, but don't mess up!  You'll get a limited amount
of chances and time to make mistakes.

      A: Press A
      B: Press B
  + Pad: Press Direction
  Start: Pause (Restart/Quit)

Tip:  Strangly enough, nothing was programmed in to prevent you from seeing
what is on the screen when you pause it!  So when Prof. Hoothoot's full
instructions are fully on the screen, pause the game and memorize the
commands at your own pace - without fear of the instructions disappearing.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Leek Game"        : Card # 43   Piloswine (U)
                     Card # 55  Farfetch'd (C)
                     Card # 81 Nidoran (F) (C)
                     Card #108      Swinub (C)

     Play a Farfetch'd who's trying to protect his Leeks!  In a game that's
*very* remenicent of the old Game and Watch game "Fire Attack", you have to
fend off hungry Swinub and Teddiursa from eating your supply of leek weeds.
when they come near, smack them with the leek you're holding to make them
run home to their mommies!

      A: Smack with Leek
      B: Move Diagonally
  + Pad: Move Farfetch'd
  Start: Pause (Restart/Quit)

Tip:  You'll get five chances before your entire stock of Leek will be eaten.
And there's plenty of time to smack an attacking Pokémon before a ring of leek
will disappear - in fact, the leek will flash for about five seconds before
some of it dissappears, so don't get into a panic when you have six or more
Pokémon attacking you at once.  And use the B Button to move diagonally - If
you've played the original "Fire AttacK" or the remake on the GBA title "Game
and Watch Gallery 4", you'll know that not only is this very handy, but
essential as you progress further in the game.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Night Flight"     : Card # 60      Golbat (C)
                     Card #117       Zubat (C)

     Well, if you've played Expedition-e's "Flower Power" mini-game, you'll
be well preprared for this one.  But if you haven't, don't worry, it's not
very difficult.  Controlling a Zubat who's flying around trying to collect
what may be apricons, you want to avoid smacking into Koffings that are
floating around.  The only problem is, though, that you can't see them...
that is, unless you find them by shooting them with a sonic sound wave.
You'll get three chances before you're out.

    A/B: Fire Sound Wave
  + Pad: Move Zubat
  Start: Pause (Restart/Quit)

Tip:  Just stay on the left side of the screen and don't stop shooting the
sound waves.  Keep moving up and down in a zig-zag pattern to try and keep
any Koffings that may pop-up in sight.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Pika Pop"         : Card # 27      Raichu (R)
                     Card # 42     Persian (U)
                     Card # 78      Meowth (C)
                     Card # 84     Pikachu (C)
     Pikachu is throwing a party - and everyone's invited.  Well, not really
everyone, just Pichu, Togepi and you, but that's enough to keep Pikachu busy.
Pikachu will need you help keeping the tunes going.  When you see a speaker or
the radio that's stopped spinning the tunes, make Pikachu scurry over to that
appliance and shock it back into working order.  If just one of them blows up,
Pichu and Togepi die and the party is over.  (Okay, they don't really die...)

      A: Shock
  + Pad: Move Pikachu Left and Right
  Start: Pause (Restart/Quit)

Tip:  When a speaker or the radio stops working, it'll go through three phases.
First, you'll stop seeing music notes coming up from it.  Second, it'll start
to fade out.  Finally, it'll start smoking.  Keep this all in mind when trying
to decide which one to move toward.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Ride the Tuft"    : Card # 48      Cleffa (C)
                     Card # 90     Rattata (C)
                     Card # 96     Shuckle (C)
                     Card #116       Yanma (C)

     Now this is a great game!  Control a Cleffa who's trying to meet up with
the Clefairy on the other side.  You'll want to jump from Tuft to Tuft (which,
if you're wondering, they look like dandilion seeds) to move across the canyon
to your pal.  Score points by making it across in a short amount of time and
making great jumps.  Don't fall though, or you may find yourself becoming
fast food for a hungry Ekans!

      A: Jump/Let Go
  + Pad: Move Cleffa
  Start: Pause (Restart/Quit)

Tip:  Pay attention to the arrows that may appear on the right side of the
screen and the numbers in the bottom, right hand corner.  If the arrows are
there and flashing, it means that you are too low - and if you hit the side
of the cliff, you'll fall out.  The numbers show how many feet (meters? inches?
miles?  Who knows?) you are from the other cliff - and, of course, the closer,
the better - unless those arrows are flashing!  Also, I've found that there are
some Tufts that will continue to float upwards (fairly slowly) even after you've
attached yourself to them...  Very handy!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Watch Out!"       : Card #  2    Alakazam (R)
                     Card # 45   Wobbuffet (U)
                     Card # 53   Dunsparce (C)
                     Card # 79     Murkrow (C)
     Let's hear Wobbuffet say it's name... even though it never really says
"Wobbuffet" during the entire game... Anywhoo, the point of this game is to use
two of Wobbuffet's attacks, "Counter" and "Mirror Coat" to protect him from the
other Pokémon who are attacking him.  Use Counter against the Gravelers who
come rolling toward him and Mirror Coat to reflect the shocking attacks from
any Electabuzz who come at him from the sides.  If you get shocked, you'll be
stunned for a short time and the game ends when you get whacked by a Graveler.

      A: Counter
      B: Mirror Coat
  Start: Pause (Restart/Quit)

Tip:  While you can only use Mirror Coat to completly protect Wobbuffet from
the attacks of the two Electabuzzes, Counter does shorten the time that their
attack stuns you, so if you've got an attack coming from both an Electabuzz
and Graveler, use Counter.

-------------------
3.)  Construction Action Block Cards
     Also returning is the neat-o Construction Action system thingee.  A type
of customizable "mini-game" (so to speak), your mission is to cover the entire
map area and collect *all* the Pokémon running flying, and swimming about with
a limited supply of time and Pokéballs - without letting one of them touch you
or falling out.  There are two types of Construction Action cards, both a
"player" and a "map".  In order to complete the game, you must scan a player
card and up to six different map cards.  You can scan less than six map cards.
After scanning each card, you have a few options open to you.  You can either:
     Scan Card - Scanning a card will allow you to add amother map block or add
or change a player.  Scanning the same map card in multiple times will not give
you more map blocks.
     Start - Selecting Start will, as the option suggests, start the game. If
you do not have a player or map block scanned in, the game will load, but end
as soon as it starts.
     Shuffle - The Shuffle feature is an interesting one, it will cause however
many map blocks you have loaded to re-organize themselves.  This both allows
you to create a "new" game for fun or if you're just having problems with the
current map layout.
     Delete - This allows you to delete any one block (with it lets you
select).  Handy if one particular map square is giving you problems.
     Delete All - This lets you delete all of the loaded blocks, in case you
wish to start from scratch.

     Also, in case you're wondering, you can scan Construction Action cards
from both Aquapolis-e and Skyridge-e together to make a more interesting map
layout.

     There are five player cards in Skyridge-e.  Each player card contains
data that changes the sprite which you control (i.e.: changes the character you
play).  Each character has different properties as far as how many Pokéballs
they start with, how high they can jump, how fast they can run and how far they
can throw the Pokéballs.

Card #120 Relic Hunter (U)
Card #121 Apricorn Maker  (U)
Card #123 Desert Shaman  (U)
Card #125 Fisherman  (U)
Card #140 Underground Expedition (U)

     Each player's controls are the same, and they are listed both here
and on the loading screen.
               A: Jump.
               B: Attack (throw Pokéball).
           Right: Run.
+ Pad/Down and A: High Jump.

     There are 30 different map blocks in Skyridge-e.  Each map typically
contains at least one Pokémon, typically the Pokémon featured on the card.
Some maps contain more than one Pokémon, a Pokéball sprite (which gives you
an additional five Pokéballs), and/or moving platforms.  Each map adds a
pre-programmed amount of time that varies based upon the map you've added.
Here's a list of the cards that contain map blocks:

#  5  Beedrill (R)      # 10  Gengar (R)       # 12  Houndoom (R)
# 16  Machamp (R)       # 24  Piloswine (R)    # 25  Politoed (R)
# 28  Raikou (R)        # 29  Rhydon (R)       # 35  Xatu (R)
# 38  Machoke (U)       # 39  Misdreavus (U)   # 40  Noctowl (U)
# 44  Starmie (U)       # 49  Delibird (C)     # 57  Gastly (C)
# 72  Ledyba (C)        # 75  Magikarp (C)     # 83  Nidorina (C)
# 87  Poliwag (C)       # 89  Raticate (C)     # 92  Sandshrew (C)
# 94  Seel (C)          # 97  Skarmory (C)     # 98  Slugma (C)
# 99  Slugma (C)        #102  Stantler (C)     #103  Staryu (C)
#124  Fast Ball (U)     #126  Friend Ball (U)  #128  Lure Ball (U)

     You score points by collecting the Pokémon within the map set that you
created and by having time left over after you've collected all the Pokémon
on the map.

     Note: Pokémon-e: Aquapolis-e also contains cards that have player and map
Construction Action Blocks that can be used with the Construction Action Blocks
from Skyridge.  Because of this, I've taken the detailed infomation on the
players and maps and complied it into another FAQ for GameFAQs.com and
Pojo.com called "Aquapolis-e and Skyridge-e Construction Action fun!.
Look for it!

--------------------------
4.)  Interactive Animations

     Well, I'm not quite certian what the point of these are, but here they 
are.  I've dubbed them "interactive animations" for lack of a better title, but
they're really just kinda stupid.  Scanning one of the two cards listed below
will cause the Pokémon on the card to appear on the screen.  Then you can press
a button and that Pokémon will move.  Nothing else happens though.  Just a
moving Pokémon. Yay.  Well, here they are... enjoy, I guess.

Card # 63  Haunter  (C)
Card #109  Teddiursa  (C)

--------------------------
5.)  Card Game Suppliments
     Six of the cards in the set contain data that suppliments the
Customizable Card Game portion of these cards.  I don't know much about the
Card Game, but I do know that any part of the e-cards that have to do with the
e-Reader are not considered tournament legal, nor are they very useful outside
of the game.

Card # 15  Ledian  (R)
     Swiping the Ledian card will reveal that this card has a strange
power - a "Poké-Power" in fact.  With "Energy Capture" "You can use this
Power once during your turn (Before your attack), if Electrode is your active
Pokémon.  This Poké-Power lets you move a number of basic Energy cards from
your discard pile to your hand.  This Power can't be used when Ledian is
affected by a Special Condition."  The number of cards moved is decided
upon activating the power.

Card # 36  Electrode  (U)
     Swiping the Electrode card will reveal that this card has a strange
power - a "Poké-Power" in fact.  With "Energy Sprinkle" "You can use this
Power once during your turn (Before your attack), if Electrode is your active
Pokémon.  This Poké-Power lets you move a number of basic Energy card(s)
attached to Electrode to any number of your Benched Pokémon.  This Power
can't be used when Electrode is affected by a Special Condition."  The number
of cards moved is decided upon activating the power.

Card # 69  Kadabra  (C)
     Swiping the Kadabra card will reveal that this card has a strange power -
a "Poké-Power" in fact.  With "Psy-Capture" "You can use this Power once
during your turn (Before your attack), if Kadabra is your active Pokémon.
This Poké-Power lets each Player draw a number of cards frm his or her deck.
This Power can't be used when Kadabra is affected by a Special Condition."
The number of cards drawn is decided upon activating the power.

Card # 70  Kakuna  (C)
     Swiping this Kakuna Card will give you a special attack for use in the
card game.  The attack is called "Shining Powder" and has the following
description: "The attack may cause a random effect to the Defending Pokémon
and lets you remove a number of damage counters from your Active Pokémon."
This attack requires one grass energy and a colorless energy.

Card # 71  Lapras  (C)
     Swiping this Laparas Card will give you a special attack for use in the
card game.  The attack is called "Drain Attack" and has the following
description: "The attack randomly does damage to the Defending Pokémon and lets
you remove a number of damage counters from your Active Pokémon."  This attack
requires two water energies and a colorless energy.

Card #111  Venomoth  (C)
     Swiping the Venomoth card will reveal that this card has a strange
power - a "Poké-Power" in fact.  With "Winding Back" "You can use this Power
once during your turn (Before your attack), if Venomoth is your active Pokémon.
This Poké-Power lets you move a card from your discard pile to your hand.  This
Power can't be used when Venomoth is affected by a Special Condition."  The
type of card you are allowed to get is decided upon activating the power.  It
will randomly choose from: Basic Energy, Pokémon Tool, Trainer, a Technical
Machine, a Stadium card, a Supporter card and possibly some others.

----------------------------------
6.)  Construction Melody Box Cards
     Almost as useless as the Interactive Animations, the Construction Melody
Block system makes a come back, but this time, it's only on 11 cards. Each
block is one of three different types of data, either a Music Block, a Pattern
Block, or a Sound Block.  Swiping any one of these cards will load the
Construction Melody Box program and it's appropate data.  A Sound Block will
change the beeps, a Music Block will change the tune, and a Pattern Block will
change the pattern that runs in the background.  Once you swipe one card,
you'll have the option to either swipe another card, start the program,
delete currently scanned blocks, or quit.  If you swipe a second card of a
different block, it'll combine it with any current blocks you have scanned in.
If you swipe a card with a same block as one that's already been scanned in,
it'll replace the block that has already been scanned in.  Starting the program
will load a Clefairy on a drum.  The Clefairy will sing the Music Block that's
been scanned in with a voice that sounds like the Sound Block.  Using the +
pad, you can change the pitch and the speed of Clefairy's song.  Pressing B
will  (thankfully) exit the actual application and bring you back to the menu
to allow you to scan an additional card or quit.  All-in-all, not exciting at
all.
     Thereare two cards that contain Sound Blocks, four different cards that
contain Music Blocks and 3 different cards that contain pattern blocks.
Here's a list:

Sound Blocks          Music Blocks        Pattern Blocks
                      #003  Arcanine (R)
                      #004  Articuno (R)
                      #021  Moltress (R)
#034  Wigglytuff (R)  #050  Diglett (C)
                      #052  Dugtrio (C)
#067  Igglybuff (C)
#068  Jigglypuff (C)                      #100  Snorlax (C)
                                          #106  Sunkern (C)
                                          #107  Swinub (C)

-----------
7.) F.A.Q.s

Q.  I have >insert card number here<, but it doesn't have a dot code on it. 
Why not?
A.  You probably have one of the crappy Holographic cards.  Yeah, they don't
have dot codes.

Q.  I have a Pokémon-e card that's not on your list... Why not?
A.  Most likely because it's not from the Aquapolis series.  Look in the
bottom, right hand corner of the card (by the card's number).  If the black
and white symbol by the card looks something like a Pokéball, it's from the
Expedition series.  If it looks like a drop of water, then it's from the
Aquapolis series, and if it's got a pair of mountains with a ring around
one of them, then it's from the Skyridge series.  Also, if it has a black
star that says "Promo", then it's a promo card.  If it has no space on the
left side for a dot code, then maybe it has what appears to be an
eight-sided gem in it's bottom, right hand corner.  If so then perhaps
it's from the EX Ruby & Sapphire series.  If it has what kinda looks like
a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw
Fossile & Root Fossil) then it's from EX Sandstorm. Anything else and I
haven't a clue... :)

Q.  Speaking of which, what other Pokémon e-cards out there?
A.  Expedition is the first series of e-cards, released in late 2002. 
Skyridge is the third set and was released in mid-2003.  Both of these sets
feature the same style of card as the Expedition set with left side and
bottom side dot-codes.  FAQs for both of these series are both at
Pojo.com/pokemon.html and GameFAQS.com.  Pokémon-e: EX Ruby & Sapphire
was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released
in September 2003, but this set only features bottom side dot-codes.
Keep checking Pojo.com/pokemon.html for more info.

Q.  Where can I go to get Card #XXXX that I need?
A.  Well, there's tons of sites all over the net that sell singles, and you
can always check out eBay.com.  Also, I highly reccomend checking out the 
site http://www.pokegym.net.  This is a great bulliten board with some nice
people who have helped me get the cards I need.

Q.  Are the e-cards tournament legal?
A.  Yes they are.  But the Card Game Suppliments (Dot-code additions) are not.

Q.  How do you do (something to do with the card game)?
A.  I don't know.  Again, I don't play the gard game at all and have no
knowledge of it.  Try checking Pojo.com/pokemon.html for more info on the
card game.

Q.  Everytime I try scanning my card, I get an error message!  Help!
A.  Try scanning the card slower.  You're not a Digimon Tamer, after all.  The
e-Reader requires a slow, steady swipe to pick up the data on the cards.  Take
about 1-2 seconds for your swipe.

Q.  Can I send you free money?
A.  Of course.  Always feel free to send me money.  E-mail me for details.

Q.  What's this I hear about a Celebi e-card?
A.  On October 11th, 2002,  "Pokémon 4Ever" was supposedly released in
theatres.  No theaters near here had it, mind you, so I had to resort to eBay
for my card.  You were supposed to get a free Celebi e-card with your paid
admission (while supplies lasted, of course).  The Celebi card contains a
cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug
for the e-Reader on one side and the Pokémon card game on the other side (but
no dot-codes, of course).  (Celebi's card number is Promo #50.)

Q.  Ho-oh and Rapidash?  What are these?
A.  Well, they're Pokémon.  Thanks for playing our game!  Seriously, there's a
Ho-oh and a (different) Rapidash card that you can get from purchasing any
trading cards or the e-Reader from the New York Pokémon Center
(PokémonCenter.com) for a limited time only or you can find them in the
November 2002 issue of Nintendo Power (#162).  They contain a mini-game, "Fire
Hoops" and were packed with a thin one-sided half-sheet plugging the card and
the e-Reader.  (Rapidash is Promo #51 and Ho-oh is Promo #52.  More info on the
mini-game can be found in the mini-game section of the Expedition-e FAQ.)

Q.  Suicune?
A.  Yep, there's a promo Suicune card too.  This card (Promo #53) was packed
with the VHS and DVD release of Pokémon 4-Ever and features a construction
melody block on the card (A music block, if you're counting)

Q.  I have a rather strange looking card and I'm wondering - is it counterfit?
A.  It's possible, since the Pokémon craze is still big enough to get
attention.  But I'd probably guess not.  Does the dot-code on the side/bottom
scan?  If so, they're probably legit (those dot-codes are near-impossible to
reproduce).

Q.  Where's some other good places to go for more Pokémon/e-Reader info?
A.  Here's some good sites that I'd reccomend checking out:
     www.nintendo-e-reader.com
     www.pokemon.com
     www.pojo.com/pokemon.html
     www.gamefaqs.com/portable/ereader/index.html
    And I'd also reccomend thumbing though back issues of Nintendo Power
and Beckett Pokémon and Anime collector for some various Pokémon-e info.

--------------
8.) Quick List
     Here's a quick listing of the e-cards in this set with any kind of
dot-code (hologram cards not included) from the Skyridge-e set:

No Left Side Dot-Code
001  Aerodactyl       006  Crobat           007  Dewgong         008  Flareon
009  Forretress       011  Gyarados         013  Joleton         014  Kabutops
017  Magcargo         018  Magcargo         019  Magneton        020  Magneton
023  Omastar          026  Poliwrath        030  Starmie         031  Steelix
032  Umbreon          033  Vaporeon         037  Kabuto          041  Omanyte
046  Abra             047  Buried Fossil    054  Eevee           056  Forretress
058  Gigafarig        064  Heracross        066  Houndour        073  Ledyba
074  Machop           076  Magnemite        077  Mantine         080  Natu
082  Nidoran (F)      085  Pineco           086  Pineco          088  Poliwhirl
091  Rhyhorn          093  Sandslash        095  Seel            104  Staryu
113  Voltrob          115  Weedle           118  Zubat           119  Ancient Ruins
122  Crystal Shard                          127  Hyper Potion
129  Miracle Sphere a                       130  Miracle Sphere ß
131  Miracle Sphere y                       132  Mirage Stadium
133  Mystery Plate a                        134  Mystery Plate ß
135  Mystery Plate y                        136  Mystery Plate ð
137  Mystery Zone                           138  Oracle
139  Star Piece                             141  Underground Lake
142  Cyclone Energy                         143  Bounce Energy
144  Retro Energy

Mini-Game Dot-Codes
002  Alakazam         022  Nidoqueen        027  Raichu          042  Persian
043  Piloswine        045  Wobbuffet        048  Cleffa          051  Ditto
053  Dunsparce        055  Farfetch'd       059  Gligar          060  Golbat
061  Granbull         062  Growlithe        065  Hoothoot        078  Meowth
079  Murkrow          081  Nidoran (F)      084  Pikachu         090  Rattata
096  Shuckle          101  Snubbull         105  Sunflora        108  Swinub
110  Ursaring         112  Venonat          114  Weedle          116  Yanma
117  Zubat

Construction Action Block Dot-Codes
005  Beedrill         010  Gengar           012  Houndoom        016  Machamp
024  Piloswine        025  Politoed         028  Raikou          029  Rhydon
035  Xatu             038  Machoke          039  Misdreavus      040  Noctowl
044  Starmie          049  Delibird         057  Gastly          072  Ledyba
075  Magikarp         083  Nidorina         087  Poliwag         089  Raticate
092  Sandshrew        094  Seel             097  Skarmory        098  Slugma
099  Slugma           102  Stantler         103  Staryu          120  Relic Hunter
121  Apricorn Maker   123  Desert Shaman    124  Fast Ball       125  Fisherman
126  Friend Ball      128  Lure Ball        140  Underground Expedition

Interactive Animation Dot-Codes
063  Haunter          109  Teddiursa

Construction Melody Block Dot-Codes
003  Arcanine         004  Articuno         021  Moltress        034  Wigglytuff
050  Diglett          052  Dugtrio          067  Igglybuff       068  Jigglypuff
100  Snorlax          106  Sunkern          107  Swinub

Card Game Suppliment Dot-Codes
015  Ledian           036  Electrode        069  Kadabra         070  Kakuna
071  Lapras           111  Venomoth

------------
8.)  Closing
     I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak,
Creatures Inc., and Hasbro.  Of course, the names and such are all copyrights
and trademarks of these fine folks and I don't mean to infringe on their
rights.  This document, however, is copyright of me and only GameFAQS.com and
Pojo.com are allowed to post it.  Of course, if you'd like to host this
document, I might allow for it, but you *must* e-mail me first.  Don't expect
for a positive answer though, as I've heard loads of horror stories about other
sites.
     Thanks to 'Nintendfreak' for correcting the spelling of Electabuzz.
     Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards.
     Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on
the cards.
     Thanks to RainbowRichards and Shining Umbreon over at Pokegym.net for
trading with me and hooking me up with the few Pokémon-e cards that I still
needed.

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Created 08/11/03 - Updated 09/20/03 - ©2003 UncleBob - theunclebob@hotmail.com