You seem to be confused on a lot of issues here. Using Haunter IS NOT good. You are looking at the 50 damage attack for 2 psy but the defending Pokémon has to be asleep. Its has to stay asleep till your turn comes back around. Thats 2 coin flips, only a 25% chance of doing it if I'm doing my math right, I hate math. Kadabra has Recover that lets you remove damage, but Wartortle only has Withdraw to prevent damage, not heal it. Plus your evolutionary chains are messed up. 2-1-1 never cuts it. Try the pyramid scheme, 4-3-2, 3-2-1, or 4-2-1. That way if the weaker Pokémon gets KOed, which they do alot, you still have a few more. That way you won't have a useless Holofoil in your hand staring at you. What I would do here is take out the Haunter and Gastly, the Blastoise, the4 Rattatas and Raticates, and the Polywag and the polywhril. Believe me, I know what I'm doing. Now, put in 2 Magikarp and 1 Gyarados. This will make up for the Haunter. Also, add 3 more Jynx, Another Dratini, and a Chansey along with 1 more Fafetch'd. As for the trainers, drop the Defender, the Switches, and the Pokécenter. Next, add 2 Oak, A computer search, and a Scoop Up. >Subject: Deck help (No title) from YoshiB >Date: Sat, 12 Jun 1999 14:19:28 -0400 > >Please review my deck. > >The spellbound deck is a psychic/water deck. The goal is to stall with >Wartortle and Kadabra while you build up other pokemon on your bench. >This is what it has: > >ENERGY >Psychic 11 >Water 12 >Dbl. C. 1 > >POKEMON >2 Abra >1 Kadabra >1 Gastly >1 Haunter >1 Jynx > >2 Squirtle >1 Wartortle >1 Blastoise >1 Poliwag >1 Poliwhirl > >2 Rattata >2 Raticate >1 Dratini >1 Dragonair >1 Farfetch’d > >TRAINERS >2 Switch >3 Potion >2 E. Retreive >2 E remove >1 Defender >4 Bill >1 Poke Center >1 Gust of wind >1 Scoop Up > > > Water+PSI cards are good because Water is weak to Lightning, Psychic >can come in and beat the lightning pokemon before they kill the water. >Kadabra and Wartortle are good stallers because they can either erase or >block damage dealt by other pokemon. > The main attack power in this deck comes from Haunter. >For P, you can do a sleep attack, and then for PP, you can do a 50 >damage attack. He’s the same as Kadabra, but his E use is less. > For water pokemon, Poliwhirl is the best because it can do 120 damage >to a Charizard with Double Slap. It can do 60 damage when neither or one >coin lands Heads. Amneisia is great becaus it can make a Charizard or >chansey or Electabuzz etc. forget their most potent attack. > Blastoise is the best against Charizard decks because it has the Hydro >Pump attack which, when full, can kill a Charizard easy as poop. Also, >it’s PP, Rain Dance, can help make it’s energy full. > Wather can cover up for Kadabra’s and Abra’s and Jynx’s weaknesses. >When the opposer has a PSI- mono deck, send a Water staller out to build >up a good Colorless pokemon like Dragonair and Farfetch’d. If you want, >take out a rattata and put in Porygon to change a PSI pokemons Weakness >to Water. > I'm not sure if this deck is what it's supposed to be because I've >never used it before. Once I get an Alakazam I'll probably drop 1 potion >and give the space to Mr. Kazam. > >Bye! Please reply. Remeber, to foxmccloud88@hotmail.com, not the >sender's address!