>I had an idea for an awesome deck, but before I made it and played it, I >wondered if someone from the deck workshop could fix it up? > >The Cards: >4 Abra >3 Kadabra >2 Alakazam >4 Mr. Mime >4 Chansey >2 Farfetch'd >4 Bill >3 Professor oak >4 Full Heal >4 Energy Removal - 4 Super Energy Removal >4 Potion - 2 Super Potion >15 Psychic Energy > >The reasoning behind the deck: >Stall with Mr. Mime while killing off the energy. The max damage that can >be done to him is 20 per turn. If you have a Chansey and an Alakazam on the >bench, that means Alakazam can transfer five turns worth of damage. I have >only found two weaknesses for this deck: Sleep, Confusion, and Paralysis, >which is why I have the Full Heals, and resistance to psychic, which is why >i have the Farfetch'ds. >Thanx, >Greg >starsofdallas@hotmail.com Well, you're in luck, because I've played this deck before in a DCI tourney. I got 3rd place with it. I probably would have done better, but I had the worst draws imaginable. Anyway, this deck is good. I think you need to take a different approach, though. This deck is a stalling deck. It is designed to run your opponent out of cards in his deck. Play 3 Abra, 3 Kadabra (or pokemon breeders), and 3 Alakazam. I know, I'm breaking the evolution rule. But in this case, it's for the better. The Farfetch'd don't really have a place in this deck. Take them out. Now, since you will be going for the stall win, you don't need the bills as much. Bill isn't as effective as Professor Oak, so take all the Bills out. We will keep the Oaks in because if your opponent Oaks once and bills once (which they often do), then we can Oak once and still have more cards in our deck. You need 4 Pokemon Centers. That card will be your best friend. You have Mime in front, 2 Chanseys and Alakazam on the bench. All 3 benched are full of damage. Pokemon center all of it away. It's great. Don't play the energy removal. Play just 4 Super removals. Take out the potions and the full heals. Keep 1 or 2 Super potions. You need 3 Scoop up and 3 Switch. These cards will save you time and time again. Also, play 2 to 4 Impostor Professor Oaks. Why, you ask? Because when your opponent has less than 7 cards in his hand, you can Impostor him, and he will be down a card. If you impostor him when he has 3 cards in his hand, you have essentially made him draw 4 cards from his deck. This helps you deck him faster. Nice idea for a deck. -Dan Mayo