>>Hey, >> >> My name is Anne. I have a deck I call 'Flaming Destiny'. There really >>aren't alot of people at my school that play Pokemon cards, and teaching >>people how to play and then battling them is pointless -- they just use the >>same strategy you do and there aren't as many different games. I am pretty >>sure this deck is good, since I've never lost. From reading other decklists >>online, I got a pretty good idea about deck building. I've also played >>Magic: The Gathering for like 6 years, and I have a pretty good idea about >>balance. >> >> The idea of Flaming destiny is to use trainers to help the offensive >>Pokemon do as much damage as possible. Many times, to start, a basic with >>high HP like Growlithe is my chosen active Pokemon. As opposed to putting >>energy on it, I put all my energy on my benched Pokemon and try to evolve >>them. This deck had alot more triner cards before Jungle when I added >>Ponytas & Rapidash, then Flareon, Pokeball and Eevees. As I look at >upcoming >>expansions, I realize that I probably wont be able to add more. My plan is >>to make an Evil Flaming Destiny deck with the evil cards arriving in the >Gym >>Leaders and Team Rocket expansions. I think it will be fun to experiment >>with it. >> >> Anyway, I think Bill is a good card, because it is. One of my favorite >>combos is to use Pokédex and then Bill. Or even Pokedex and discovering >that >>there are one or two Bills in the next 5 cards. That's fun when you can get >>all 5 of your cards in the next turn. Running out of cards doesent seem to >>be a problem with this deck, because the game is usually played pretty >fast. >>The Full Heal is there for protection agenst decks like 'Zap' because >having >>a confused, paralyzed, poisoned, or sleeping Pokemon is just annoying, and >>it can mean the difference between winner and loser. The Pokéball is just >in >>my point of view a good card. I only have one, otherwise there would be >more >>in this deck. Potion is also handy, although I'm considering swapping them > >>for a Super Potion and another Pokéball. >> >> I'm very sorry that this is so long, I just want to explain why I >needed >>my deck looked over by someone who knows. If it's easier for you, there's >>the complete decklist at http://www.angelfire.com/ab/Anne/destiny.html. >>Also, if you're not *completely* flooded by decklists, check out my site at >>http://fly.to/Firepokemon . I'm sure you are, though. Its not one of those >>blank pages with a picture of a Charmander on it, just to let you know. >> >>Energy: >> >> >> 1x Double Colorless energy >> 20x Fire Energy >> >>Fire Pokémon: >> Basic: >> 4x Charmander >> 3x Growlithe >> 3x Magmar >> 3x Vulpix >> 3x Ponyta >> 2x Eevee >> 1st Stage Pokémon: >> 3x Charmeleon >> 1x Rapidash >> 1x Arcanine >> 1x Ninetales >> 1x Flareon >> 2nd Stage Pokémon >> 1x Charizard >> >>Trainer Cards: >> >> 2x Potion >> 2x Pokédex >> 4x Bill >> 1x Full Heal >> 1x Pokéball >> 3x Energy Retrieval >> >>Thanks: >> >> 4x Thanks for your time (jk) >> >> > >I like decks that have long reports on them , those are the ones that are >usually the best decks. Okay, first off, you need more trainers, take out a >charmander and charmeleon, and add 2 pokemon breeders. Now take out a double >colorless, you don't really need it, and add a computer search. I personally >wouldn't use charizard, but I don't wat to say to take it out because most >people won't. Anyways, take out a vulpix and ponyta and add a pokemon trader >and a professor oak. Professor oak is probably the best trainer. I LOVE that >card, I use it in every deck. Now you might want to take out an energy >retrieval and the full heal, if you want to use a card like full heal, use >switch, it's much better, and add in 2 energy removal. Okay, so now take out >a growlithe and, um, I guess a magmar and add an energy removal and super >energy removal. Okay, so until next time! > >Griffin Branham >branfam@gte.net >Until next time... >