Glad to help. Nice deck. Let's go with the theme that you want to go for. I would normally say to take a few Arcanine out, but he is a focus of the deck, so let's keep him in for now. If you really want to go for the 2nd turn Electrode Buzzap, I would put in more voltorbs and Electrodes, for more fuel and more of a chance of actually pulling this thing off. I would also put in 4, that's right, Pokemon traders in, that way If you don't get what you want, you can trade for it right way...pronto. The computer searches are also a good idea, but you have to pitch 2 cards in the process. The deck, even with the Electrode, needs more energy. You might not need to use the Buzzap ability, so you could turn him into a fighter. I would remove the revive and potions to help add card slots to the deck, room for the traders more or less. Also, even if I have to say it a million times, this deck, along with many others, needs card drawing power. Would you rather draw 1 or 2 cards? How about discarding a bad hand for a new set? That's what the Bills and Professor Oaks do for you. This is a great idea. Write in for the new version, and we can see how much better it is. Good Luck! >I have won all my games playing with thid deck but It needs lots of >work, will you please help me? > >4 growlith >4 arcanine >1 chansey >1 farfeched' >14 fire >4 double colorless >1 voltob >1 electrode >4 bills >4 potions >4 energy removals >4 computer searches >4 switches >4 gust of wind >3 plus power >2 energy retrival >1 revive > >I use the electrodes buzzap to make it possible to use arcanine's >takedown in two turns.I put in energy retrivals to get back the >electrode if discarded by a energy removal _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com