----Original Message Follows---- I fixed up my deck a little with some of the Jungle cards but it still doesnt work to well.When i get more Hitmonchans i'll add them too.Well,heres my deck. Energy: 28 2 Dbl. Colorless 13 Electric 13 Fighting Pokemon 14 electric:4 Electrabuzz fighting:2 Hitmonchan Colorless:2 Clefairy 1 Clefable 2 Chanseys 3 Farfetch'd Trainers:18 2 Scoop Ups 4 Bills 2 Oaks 3 Comp.Search 2 Traders 3 Super Potions 2 Super E.R. ------- Ahhh, a Haymaker. I can definately fix this deck up. Haymakers tend to be my specialty, I guess. I run a version of one, and it's a rarity that it loses. It's undefeated in the tournies I take it to. First, take out the potions and scoop ups. A haymaker deck is about speed. If you get the deck moving fast enough, you don't need to heal your pokemon. I would also take out the traders and computer searches, because you need the room for better cards. Second, you kinda have alot of energy for a haymaker. If you notice, most pokemon in a haymaker don't need that much energy to attack. You can play with 25-24 energy and still be in good shape. Third, you need more pokemon. You had the right idea with Farfetch'd, although you don't need the Chanseys. They tend to stall instead of speed, which is what you deck needs. I would try other fast pokemon. Diglet is pretty fast, even with the low HP. 30 damage second turn is not that bad. Plus, he covers for Farfetch'd. Just experiment with what pokemon you think are fast for your deck. Now, sometimes the haymaker just doesn't kick into gear early. Energy removal is commonly found in haumakers just in case, and it helps stunt the opp. while the beating takes place. Each haymaker is different, but most have the same characteristics (hehehe. A 15 letter word). I hope this will help you get your deck working faster. And definately get those Hitmonchan. They are amazing. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com