> >Hi!  I havn't really named my deck, I just thought
> of
> 'the flying bugs'
> >right
> >now.  It would be really nice if you posted my
> deck.
> So anyways,
> >here's my
> >deck!
> >
> >Energy:  2 DCE
> >          23 grass energy
> >
> >Trainers:  1 Bill
> >             2 Oak
> >             2 GOW
> >             2 Traders
> >             3 Recycle
> >             2 Breeders
> >             2 Super Potion
> >
> >Pokemon:  3 Venonat
> >             2 Venomoth
> >             3 Caterpie
> >             2 Metapod
> >             3 Butterfree
> >             3 Weedle
> >            2 Kakuna
> >            3 Beedrill
> >
> >(P.S. Try not to add Syther, I do not think he's
> that
> great.  I've got
> >two
> >other decks, that is why I don't have many bills or
> oaks)
> >
> >
> >Strategy:  With any of the basics quickly try to
> get
> ahead with status
> >effect.  Next turn evolve.  A venomoth is especialy
> nasty on the second
> >turn.
> > Butterfree, Beedrill, and Venomoth have no retreat
> cost which is nice.
> >
> >Recycle will help get back a breeder or lost
> Venomoth.  This decks only
> >
> >weakness is fire, but if this deck is played
> correctly you should have
> >nothing to worry about!
>
> ***
>
> 1) First of all, I'm going to tell you why Scyther
> is
> good. Then I'm going to put him in. He's good
> because
> he's a 70 HP basic with no retreat, with the
> capability for second turn 60 damage. Just like the
> guy who wrote in asking me not to put any Oaks in
> his
> deck, I'm going to assume that your disdain for him
> comes from a lack of familiarity and incorrect
> strategy. I don't have time to go through Scyther
> 101,
> but ask a Scyther freak in your area to tell you how
> to use him effectively. Now that we're done with
> that
> rather thorny issue, I like both Butterfree and
> Beedrill, but I don't think it's worthwhile to have
> them both in the same deck. I would take out
> Butterfree. Make Beedrill 4-3-2 (a 3-2-3 evolution
> is
> just crazy) and put in 2-4 Scythers. Now then, you
> need some good Pokemon that are not fire-weak.
> Kangaskhan and Koffing come to mind for this deck.
> Kangaskhan is just an awesome card that fits well in
> almost any deck, perhaps more so than any other
> card.
> Koffing is also good, with an automatic status
> effect
> and weakness only to psy.
>
> 2) I know that people don't always have all the
> trainers they need for a good deck. I'm going to go
> ahead and recommend more Bills and Oaks, on the
> assumption that you will add them in as you get your
> hands on them. You also need Energy Removal. Replace
> the Traders with Searches for more flexibility, and
> drop the Recycle. Super Potion is not necessarily a
> bad card, but I'm betting we can find something
> better. The Breeders are good, but since we've only
> got one Stage 2, and since the deck isn't wholly
> dependent on that one family, we can afford to drop
> it. GOWs are always a handy card, and you don't
> really
> need Switch in this deck, do you?
>
> 3) There's not much to say. You've got the energy.
> Since Scyther and Kanga are coming in, we might want
> more DCE--it also works with Beedrill. But again,
> it's
> no biggie.
>
> ***
>
> 21 Pokemon:
>
> 3 Venonat
> 2 Venomoth
> 4 Weedle
> 3 Kakuna
> 2 Beedrill
> 2 Scyther
> 2 Kangaskhan
> 3 Koffing
>
> 14 Trainers: 
>
> 3 Bill
> 2 Oak
> 2 GOW
> 3 Computer Search
> 4 Energy Removal
>
> 25 Energy: 
>
> 2 DCE
> 23 grass energy
>
> ***
>
> As it now stands, this is a nice, elegant deck. Fire
> is still going to mow through you, probably, but not
> quite as badly as before. (I don't really believe
> that
> a well-constructed fire deck would be stopped for
> long
> by your status effects.) Yet another alternative
> would
> be Nidoking instead of Beedrill, but I decided to
> stay
> with the "low retreat cost" theme. As it stands,
> Kangaskhan is the only Pokemon with more than a 1
> retreat cost, and...well, it's not really meant to
> be
> retreated. Have fun with this deck!