> >Spike I heard spikes shed is new  so here is a deck
> for you    
> >4xpikachu
> >4xelectabuzz
> >2xzapdos
> >4xsnorlax
> >1xclefairy
> >1xclefable
> >3xdratini
> >1xdragonair
> >2xdragonite
> >4xdouble colerless
> >1xpokebreeder
> >2xcompsearch
> >4xpotion
> >1xsuper energy removal
> >3xenergy removal
> >2xswitch
> >1xgustowind
> >20xlightning energy
>
> ***
>
> Electric decks, especially mono-electric decks,
> always
> attract my attention. Electric Pokemon are very
> popular on GameBoy (Pikachu, Jolteon, Zapdos, etc.)
> but enjoy substantially less popularity in the TCG.
> For some unknown reason, the Powers That Be decided
> to
> instill most of the electric Pokemon with suicidal
> tendecies. So, until they come out with the "Prozac"
> trainer, most people are staying away from lightning
> decks. That makes the ones who decide to play them
> anyway all the more intriguing.
>
> 1) First, the good: 4 Electabuzz. Thank you for
> putting these in; it means I don't have to waste
> time
> yelling at you about the importance of strong
> basics.
> Also Dragonite--nice to have some fighting
> resistance
> in this deck, and in general the dragon family is
> good. The undependability of Dragonite's attack is
> offset by the fact that it's a 100 HP Stage 2 with a
> 1
> retreat cost, no weakness, and a Power that can be
> excellent if you use it right. Next the bad:
> Pikachu--why no Raichu?? And Clefable--good card in
> its own right, but what is it doing in this deck?
> Snorlax--can be good if used correctly, but again
> seems rather random and pointless in this particular
> deck. Finally the ugly: Zapdos! People, PLEASE, if
> you
> have certain cards in your deck (Pikachu, Zapdos,
> Haunter, etc.) tell me what set they're from! If you
> don't, I will assume the worst--and in this case,
> I'm
> assuming this is Basic Zapdos. Fighting resistance
> isn't enough to convince me to leave them in.
> Otherwise, there are too many Fighting-weak Pokemon
> (Snorlax, Clefable, etc.) and not enough Fighting
> resistance. Scyther would be good. We need to get
> some
> Raichu in there and beef up the dragon family. That
> should be all.
>
> 2) Your trainers are okay. But if I've said it once,
> I've said it a thousand times--YOU NEED BILLS AND
> OAKS. The Computer Searches are nice. The SER should
> be replaced with a fourth Energy Removal. The
> Potions
> (good for Electric decks, which sometimes do damage
> to
> themselves) and the Breeder are okay, but may become
> targets if we need card slots--only one Breeder
> might
> be asking for trouble, but you shouldn't have to
> depend on it, and the CPU Searches make it viable.
> Put
> in another Gust if you've the space. Other than
> that,
> not a bad job.
>
> 3) Energy. Well, what can I say? It's a mono deck.
> We
> can lose 1 or 2 DCE if we need the space.
>
> ***
>
> 20 Pokemon:
>
> 3 Pikachu (Jungle)
> 2 Raichu (Fossil)
> 3 Electabuzz
> 3 Scyther
> 4 Dratini
> 3 Dragonair
> 2 Dragonite
>
> 18 Trainers:
>
> 1 Pokemon Breeder
> 2 Computer Search
> 3 Potion
> 4 Energy Removal
> 1 Switch
> 2 GOW
> 3 Bill
> 2 Oak
>
> 22 Energy:
>
> 20 Electric Energy
> 2 DCE
>
> ***
>
> I chose go with 2 GOWs and 1 Switch instead of 2
> Switch and 1 GOWs, simply because most of your
> Pokemon
> now have a 0 or 1 retreat cost (Buzz is the only
> exception) and also because of Dragonite's Power.
> You'll note also the specification of Jungle Pikachu
> and Fossil Raichu--bench destruction, combined with
> higher HP and attacks that don't damage themselves,
> make these very good cards. Energy is just a little
> tight, but you should be cycling through the deck
> quickly enough to get a goodly amount of energy. If
> you need more, you can take out the Switch and
> Breeder, or maybe the Potions if you find you don't
> need them that often.