Hello. Sir, i would appriciate if you could help me with my deck. It is an
unorthodox and ridiculously fast haymaker. It can handle all sorts of
decks; it can take blastoises in one hit, it can kill all psycic in one
hit, as well as most fighting and grass with psy weakness. It makes avent
use of the movie promos. (Please dont flush my deck because of this, they
are tournament legal in dci, i checked) You might not know what they do, so
here is the stats for the 2 i use and one possiblity:

    Promo picachu
50 hp
1 electric: recharge. search your deck for an electric energy card and
attach it to picachu. shuffle your deck afterwards.
3 electric: thunderbolt. Discard all energy cards on picachu. 50 damage.
weak to fight, 1 retreat
    Promo Mewtwo
70 hp
1 psicic: energy absorption. Choose up to two energy cards from your
discard pile and attach them to mewtwo.
2 psicic, 1 colorless: Psyburn. 40 damage
weak to psi, 2 retreat
    Promo Electabuzz
60 hp
1 electric: Light screen. half all damage of attacks done to electabuzz
2 colorless: Quick attack. (just like regular one)

OK. (whew!) the deck.

4 promo picachu
4 promo mewtwo
3 jynx
3 (regular) electabuzz
4 bill
4 oak
4 gust of wind
4 super energy removal
2 energy search
2 scoop up
13 psi energy
13 electric energy

my best combo of very few combos in this deck is to start with a mewtwo and
have an oak and three psi in hand. drap a psi on the mewtwo, play all that
i can in my hand, play the oak, and energy absorb the 2 discarded psicic.

Qs to ponder:
    Do you think i have enough energy or too much?
    Is the promo electabuzz worth using?
    would raichus work?
    would swithces be better than scoopups?

Thankyou for your time. I really appriciate it.
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I assumed that the movie promos would find their way into decks quickly,
though (my opinion) the mew2 is the only one I would use.  The psychic half
seems fairly strong here, but the lightning could be tweaked.  The base buzz
is much better than the promo, and those pikas will destroy your energy.  "I
shall call them... Mini Zapdos"(bad pun).  So here's what I'd do.  First,
drop the pikachus and add another buzz.  He's probably the only good electric
haymaker I can think of and has low energy costs, so you won't need as much
energy, especially without the pikachus.  Take out two lightning and add
three scyther.  And I'd drop one jynx, with fairly high attack and retreat
costs, two will probably be enough and you need space anyway for trainers. 
With one less jynx, drop a psychic too.  If you play and energy seems to be a
problem, add some more; this might be too little.  This leaves four open
slots.  Now let's work on the trainers.  First I'd drop an oak, with four
oaks and four bills you'll deck yourself a lot.  Without the pikachus' heavy
energy requirements you won't need the searches, take them out and add three
double colorless for scythers and retreating.  One thing this deck lacks is
pluspowers, and these are crucial to a haymaker.  Drop two gusts and add four
pluspowers.  I'd still like to add regular removals and com. searches, but
I'm running out of stuff to drop.  I think you'll have to drop the scoop ups,
most of your pokemon have 3 energy attack costs, and scoop ups pick all those
up anyway.  Add 2 com. search and make the removals 4 regular and two super. 
That should be good, so here it is-

Energy- 26 (might be too few, experiment with this)
12 psychic
11 electric
3 double colorless

Pokemon- 13
4 promo mewtwo
2 jynx
4 electabuzz
3 scyther

Trainers- 21
4 bills
3 prof. oak
2 com. search
2 gust of wind
4 energy removal
2 super energy removal
4 pluspower

Try this out and see how it works.  I like the psychic idea, haymaker needs a
new twist. 
                                        Good luck, Souper.