3 Jynx
2 Mr. Mime
4 hitmonchan
2 scyther
1 kangaskhan
1 lickitung
<<Jynx is a good addition, but what's with the Mime? Yes I know heavy
hitters can't hit him but he's just not made for haymakers. Also, I like
Lickitung but I think more Kangaskhan would do a better job.>>

13 psychic energies
9 fighting energies
2 double-colorless energies

4 bill
4 energy removal
3 super energy removal
3 plus-powers
2 computer search
3 Gust of Wind
1 Professor Oak
2 switch
1 energy retrieval
<<Good trainers, down to the Energy Retrieval pretty much a good mix.>>

This deck focuses around trying to get a Jynx or a Hitmonchan out quick. It
also tries and disrupt your opponents planning with the energy and super
energy removals and the gust of wind. The scythers are in there to stop
other Hitmonchan and the mime's to stop the big guys and Scyther and
Farfetch. I put the lickitung in to stall and do a little damage.

  It looks like all that needs to be changed is your poke-mix. Let's take
out the 2 Mimes for 2 Scyther. Swap out the Lickitung for another
Kangaskhan. Your trainers need only to be slightly changed, take out the
lone energy retrieval to add another Plus-Power, it will help out
Kangaskhan's Comet Punch.

Flat Out-8
Tuned Up-9

    -Jared Schroeder >) Questions and Comments go to: