Deathmaker v1.0
2xScyther
3xMachop (until I get 2 more hitmonchans)
2xHitmonchan
4xRhyhorn (to deal with electric)
2xMr.Mime
4xJynx
<<First of all, you have 1 extra card we'll need to take one out. Second,
you should never put pokemon in just to fight another type, especially if it
could be swapped out for a better one.>>

13xFighting
13xPsychic
3xDCE
<<=)>>

4xBill
2xGambler
3xEnergy Removal
4xSuper Energy Removal
2xComp.Search
<<Some good cards, I still prefer Oak over Gambler though, your deck has all
basics, and you may not need the Comp. Searches.>>

Well the Machops need to be swapped for 2 more Hitmonchans (ASAP anyway),
with the one extra 'chop try out the new Hitmonlee. Hitmonlee will help to
get that Mr. Mime fighter OR electro beast off your back with his bench
fighting attack. Take out the 4 Rhyhorns to add another Hitmonlee, and two
more Scythers (you have no more open slots since you had 1 extra card in the
first place).  I think what will help more then a Comp. Search, is two Item
Finders to get yer ERs back, this can be very devistating and will by you
probably at least 2 or 3 more turns to draw cards and pump up.

OVERALL RATING
Pokemon/Trainer-7
Strategy-8
Flat Out-9
Tuned Up-10

    -Jared Schroeder >) Questions and Comments go to:
protoss_warrior@hotmail.com