I made this deck and I think it could be pretty powerful, but I can't
what's wrong with it and where its weak points are. Some times I get
lucky and win while my opponent still has 3 or 4 prizes, but other times
I loose to my mom! This deck's record is about 50/50.
I guess that the strategy in this deck is evolution. But, maybe I need
more/better trainers (like Pokémon Breeder), or more energy. I
appreciate any help you can give me!
Also, I have some questions (that we always end up arguing and yelling
about), and I know you're probably really busy, but I'd be really happy
if you answered them:
If my opponent used a Super Energy Removal trainer, can they remove two
Colorless cards or just one?
Yes they could
With Blastoise's "Hydro Pump" and Poliwrath's "Water Gun" attacks, does
Double Colorless Energy count toward the "+10 damage for each extra
No, it doesn't, they have to be water energy
If I had 4 water energies attatched to Blastoise, would "Hydro Pump" do
80 damage or 50 damage?
Read the card more carefully, it says TEN more for each, so it would do 50.
2 Nidoran (m)
1 Imposter Prof. Oak
1 Pokémon Trader
1 Super Energy Removal
1 Energy Retrieval
1 Super Potion
2 Gust of Wind
12 Grass Energy
10 Water Energy
4 Double Colorless Energy
Personally, I would never use butterfree, why don't you take out the whol
butterfree line and add another oddish, gloom, nidoranM, nidorino, and
another chansey. NEVER use revive or imposter, they REALLY suck, take them
both out and add another super removal and another pokemon trader, now take
out the pinsir and add a scyther. Then remove a super potion, a poliwrath,
and a poliwhirl and add another squirtle and 2 breeders. Now take out the
lickitung and add another poliwag. OKay, so now you need to take out a grass
energy and add an item finder. And I guess that's it, bye!
Until next time...