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					Ghostly Gengar's Deck GarageLudicolo/Gardevoir deck
 May 25, 
					2005
 
					
					Hiya all!  Sorry to have been away for a little while.  I'm 
					in a bagpipe band too and it really commands a lot of my 
					time in the spring/summer.  Being ranked among the state's 
					best pipers has its costs :)  But enough of this!  On to the 
					main point of why we're all here.
 This week's deck has only a few minor glitches that we 
					should be able to work out in no time.  Apparently the 
					deck's creator is fond of, well, creating decks!  He just 
					wants a little advice on the matter.  This should prove to 
					be interesting:)...  Ladies and gentlemen, I give you the 
					Gardevior/Ludicolo deck fix of the week:
 
 i have been playing pokemon since 2001 and i have always 
					loved building decks and i test out many types and styles 
					and this is my most current and the one i play now so i 
					would like it if you would please fix it
 this is my gardevior/ludicolo deck
 the strategy is to use masterball to get gardivior and rare 
					candy to get him out fast and use heal dance to remove 
					damage o yeah i also use ludicolo to do that too and i have 
					tons of cards with draw power
 
 i have almost all cards from base to skyridge and about 1/2 
					the cards in each card set from ruby sapphire to emerald
 thanks
 
 pokemon-
 3x ralts EM#61
 2x kirlia EM#33
 1x kirlia RS#35
 3x gardivior EM#4
 
 2x spoink EM#65
 2x grumpig EM#29
 
 2x mudkip EM#56
 2x marshtomp EM#36
 
 2x lotad DX#63
 2x lombre DX#34
 1x ludicolo DX#19
 
 2x zigzagoon SS#85
 2x linoone RS#38
 
 trainers-
 2x lum berry
 2x potion
 1x wallys training
 2x masterball
 1x mr stones project
 1x celios network
 1x rare candy
 2x scott
 1x prof. oaks reasearch
 2x copy cat
 2x strength charm
 1x tv reporter
 
 energy-
 11 psychic
 8 water
 
 please fix
 thanks
 blastoise1992
 
 
 It looks okay at first glance and it really is a good idea.  
					One that could be a lot of fun but I think we need to set a 
					few things straight-this deck adds up to 63 cards!  That is 
					just enough to get you laughed at if you show face anywhere 
					carrying such a deck.  Thus to avoid the embarassment, we 
					must cut it down somehow, and I think that the easiest thing 
					to do is to cut the Spoink and Grumpig from the get-go.  The 
					Pokemon in this deck are running rampant anyway.  Other than 
					that I like your Poke-lineup.
 
 Trainers are another problem.  I really hate to see singles 
					in decks-especially when it comes to the trainers.  You see, 
					trainers are the backbone-they are what keep your deck and 
					strategy running smoothly.  Pokemon are important, but are 
					worthless without trainers.  I suggest you run something 
					more like this:
 
 3 Rare Candy
 2 Wally's Training
 2 Masterball
 2 Celio's Network
 3 Professor Oak's Research
 3 Copycat
 3 Strength Charm
 
 Slightly more stable--more prdictable and less prone to 
					fate.  Evil man that fate.  Always will get you into trouble 
					if you let him.
 
 The energy here are almost okay but I think we should just 
					even out the amounts a little, since after cutting the 
					Spoink line we have one extra space, I think we just run ten 
					of each type.  That is a good, even, and effective number to 
					go on and should work just as well as the other arrangement.
 
 The final deck should look something like this:
 
 Pokemon (22)
 3 Ralts
 2 Kirlia (# 33)
 1 Kirlia (# 35)
 3 Gardevior
 2 Mudkip
 2 Marshtomp
 2 Lotoad
 2 Lombre
 1 Ludicolo
 2 Zigzagoon
 2 Linoone
 
 Trainers (18)
 3 Rare Candy
 2 Wally's Training
 2 Masterball
 2 Celio's Network
 3 Professor Oak's Research
 3 Copycat
 3 Strength Charm
 
 Energy (20)
 10 Water
 10 Psychic
 
 This will give you plenty of card drawing and finding 
					options while still retaining the deck's original basic 
					structure.  As I have stated in my other articles, multiples 
					are your friend and having fun is what it is all about. If 
					you lack those two elements, then the game ceases to have 
					any kind of meaning--so go have fun with your newly tweaked 
					deck!
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